The Planet
Highways & Roadways
Various named streets, roadways and highways were mentioned in the books. More detailed information on particularly named streets can be found on the Typical City page. This list is a work in progress and will be updated as time allows.
Major Roads and Highways
Argentum Road
Major road that runs from Argentum east to the Viktel Aria. There has been debate as to how Argentum can be southwest of Ar while the road between it and Ar intersects the Viktel Aria to the northwest of Ar and travelers must turn southeast to arrive at Ar. A possibility lies that since the Argentum Road, which main purpose is to facilitate trade and travel, does not intersect with the Treasure Road, but runs northeast and parallels to the Vosk River until it intersects with the Viktel Aria.
"I made my way eastward, gasping, and walking and running, on the Argentum road, back toward the Viktel Aria." — Kajira of Gor, page 251.
"The wagon would proceed east on the Argentum road, reach the Viktel Aria, and turn south. Then, in time, it would arrive in Ar. " — Kajira of Gor, page 263.
"I am not sure what would be the best way to approach Ar. We might reach the Argentum Road and take it east to the Viktel Aria. We would then trek south to Ar." — Mercenaries of Gor, page 213.
Brundisium Road
Primary road leading to Brundisium which junctions with an undisclosed amount of roads that follow along the delta roads; there is not much information provided on this road.
"I saw someone yesterday on the Brundisium Road," I said. "He wore a wind scarf but I recognized his slave, and later in the retinue, another slave. I was confident I knew this person. Wishing to speak with him was one reason I came to Brundisium." — Vagabonds of Gor, page 420.
"We had changed the location of our small camp near the outskirts of the temporary slave camp, doing what we could to make it look as though it had been abandoned. We had then walked east a way on the Brundisium Road before, in a small wood, leaving the road and returning to the vicinity of the slave camp. In this fashion, we hoped that anyone, at least the idly curious, would assume we had broken camp and departed eastward, presumably to make a junction with one of the delta roads. — Vagabonds of Gor, page 423.
Clearchus Road
Known as the "west road" in olden times, or too, the "old west road." Not a "great road" like Viktel Aria, but a secondary road.
"Some two years ago the merchants and builders had opened the road of Cyprianus, named for the engineer in charge of the project, which led to the fairs rather from the southwest. This had considerably reduced the traffic on the road of Clearchus, now to its north, which had approached the fairs in such a way as to favor the traffic from the northwest, with the result that several of the establishments on the road of Clearchus had been abandoned or relocated. One advantage of the more southern route is that it passes through less rough terrain, terrain which provides less cover for highwaymen. In particular, it does not pass, for several pasangs, though the woods of Clearchus. … In the old days the road of Clearchus was often referred to as the "west road." This designation became less useful after the recent opening of the road of Cyprianus. It is not unusual, now, to refer to the road of Clearchus as the "old west road" and that of Cyprianus as the "new west road." Neither of these roads, incidentally, are "great roads," in the sense of being mounted in the earth several feet deep, built of stone like a sunken wall, the sort of roads which are often intended to last a thousand years, the sort of roads which, typically, are found in the vicinity of large cities or are intended to be military roads, speeding directly to traditionally disputed territories or linking strategic points. These roads are both secondary roads, so to speak, generally graveled and rutted; occasionally they are paved with such materials as logs and plated stone; they can be almost impassable in rainy weather and in dry, warm weather, they are often dusty. Tertiary roads, so to speak, are often little more than unfrequented twisting trails." — Players of Gor, pages 99-100.
Cyprianus Road
Not a "great road" like the Viktel Aria, but a secondary road, it is known also as the "new west road," this road was built by the castes of merchants and builders which leads from the Sardar Fairs to the southwest.
"Some two years ago the merchants and builders had opened the road of Cyprianus, named for the engineer in charge of the project, which led to the fairs rather from the southwest. This had considerably reduced the traffic on the road of Clearchus, now to its north, which had approached the fairs in such a way as to favor the traffic from the northwest, with the result that several of the establishments on the road of Clearchus had been abandoned or relocated. One advantage of the more southern route is that it passes through less rough terrain, terrain which provides less cover for highwaymen. In particular, it does not pass, for several pasangs, though the woods of Clearchus. … In the old days the road of Clearchus was often referred to as the "west road." This designation became less useful after the recent opening of the road of Cyprianus. It is not unusual, now, to refer to the road of Clearchus as the "old west road" and that of Cyprianus as the "new west road." Neither of these roads, incidentally, are "great roads," in the sense of being mounted in the earth several feet deep, built of stone like a sunken wall, the sort of roads which are often intended to last a thousand years, the sort of roads which, typically, are found in the vicinity of large cities or are intended to be military roads, speeding directly to traditionally disputed territories or linking strategic points. These roads are both secondary roads, so to speak, generally graveled and rutted; occasionally they are paved with such materials as logs and plated stone; they can be almost impassable in rainy weather and in dry, warm weather, they are often dusty. Tertiary roads, so to speak, are often little more than unfrequented twisting trails." — Players of Gor, pages 99-100.
Eastern Way
Also, Eastern Way
Also known as the Treasure Road, so named for the riches carried along this important trade route, the Eastern Road is the shortest route between Torcadino and Ar, linking the western cities along its route. The Argentum Road, which also leads from the western section to Ar, parallels the Vosk; when it intersects with the Viktel Aria, one would then have to travel southeast to Ar. In brief, for one to travel to Ar via the Argentum Road from Torcadino, one would have to head north, then east, and then southwest. The Treasure Road seems to be more of a straight line in comparison, intersecting the Viktel Aria only about five (5) or so pasangs outside of the gates of Ar, also approaching from the north. It's a good possibility that Torcadino is its western terminus.
"Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar, and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar. Supposedly Torcodino, with its strategic location, was an ally of Ar. I gathered, however, that it had, in recent weeks, shifted its allegiances. It is sometimes said that any city can fall, behind the walls of which can be placed a tharlarion laden with gold. Perhaps, too, the councils of Torcodino, did not care to dispute their gates with forces as considerable as those which now surrounded them. The choice between riches and death is one that few men will ponder at length. Still I was surprised that Ar had not moved swiftly on behalf of her ally. Torcodino, as far as I knew, had been left at the mercy of the Cosian armies. The city was now used as a Cosian stronghold and staging area. Mincon, for example, after delivering his goods in Torcodino, was to return northward on the Genesian to Brundisium, where he was scheduled to pick up a new cargo. Certainly the movements of Cos seemed quite leisurely, particularly as it was late in the season. Mercenaries, as I may have mentioned, are often mustered out in the fall, to be recruited anew in the spring. To be sure, in these latitudes, cold though it might become, the red games of war need seldom be canceled. — Mercenaries of Gor, page 101.
"I am not sure what would be the best way to approach Ar. We might reach the Argentum Road and take it east to the Viktel Aria. We would then trek south to Ar."
"That is a longer route, is it not?" asked Boabissia.
"Yes," I said. …
"I think, however," I said, "we shall take the most direct civilized route from here to Ar." 213
"We will take, then, that route called the Eastern Road, or Eastern Way," I said.
"That is the route called the Treasure Road, is it not?" she asked. — Mercenaries of Gor, page 214.
"Yes," I said.
"Why is it called that?" she asked.
"Because of the riches, and slaves, and such, often transported upon it," I said. — Mercenaries of Gor, page 214."I think little treasure moves these days upon this road," said Hurtha.
"You are doubtless right," I said, "and the traffic, it seems, flows toward Ar."
"Will the Cosians take this route?" asked Hurtha. "Probably," I said. "It is the most direct route between Torcadino and Ar." — Mercenaries of Gor, page 229.""When we come over the crest of this hill," called the driver, "you will see Ar." … The sun was on our left. The hill was steep. There were few wagons drawn up along the road here. If they were halted, it seemed they had chosen to halt on the far side of the hill, where, at rest, they might see the city. …
"There is the Central Cylinder!' said a man, pointing.
The high, uprearing walls of the city, some hundred feet or more in height, the sun bright upon them, stretched into the distance. They were now white. That had been done, apparently, since the time of Cernus, the usurper, and the restoration of Marlenus, ubar of ubars. It was hard to look at them, for the glare upon them. We could see the great gate, too, and the main road leading to it, the Viktel Aria. Indeed, we ourselves, soon, I thought, would transfer to the Viktel Aria. — Mercenaries of Gor, pages 255-256.
Eastern Way
See: Eastern Road.
Genesian Road
A major trade route which connects Brundisium and other unnamed coastal cities with Torcadino, approaching Torcadino from the north and likely a possibility that it is its eastern terminus. The Genesian Road does not go through Samnium but passes close by to the southeast.
"We had come to the vicinity of the road, the Genesian Road, early this morning. Surmounting a rise, we had seen it below us, and the wagons, in their long line, stretched out in the distance." — Mercenaries of Gor, page 29.
"Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar, and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar." — Mercenaries of Gor, page 101.
"Recently, on the Genesian Road, north of Torcadino, there was an attack on a portion of the Cosian supply trains, a massacre. Were your men responsible for that?" — Mercenaries of Gor, page 169.
Northern Salt Line
It's likely this is a trade route dedicated to the salt trade from Kasra; it leads northwesterly and approaches Torcadino from the east.
"Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar, and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar." — Mercenaries of Gor, page 101.
Northern Silk Road
This trade route leads north-ereasterly from the west and approaches Torcadino from the south; its origin point undisclosed. Given the nature of the goods transported, it's likely to come from the Schendi, especially since we learn that most silk originates from that region.
"Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar, and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar." — Mercenaries of Gor, page 101.
"Tor, lying at the northwest corner of the Tahari, is the principal supplying point for the scattered oasis communities of that dry vastness, almost a continent of rock, and heat, and wind and sand. These communities, sometimes quite large, numbering in hundreds, sometimes thousands of citizens depending on the water available, are often hundreds of pasangs apart. They depend on caravans, usually from Tor, sometimes from Kasra, sometimes even from far Turia, to supply many of their needs. In turn, of course, caravans export the products of the oases. To the oases caravans bring various goods, for example, rep-cloth, embroidered cloths, silks, rugs, silver, gold, jewelries, mirrors, kailiauk tusk, perfumes, hides, skins, feathers, precious woods, tools, needles, worked leather goods, salt, nuts and spices, jungle birds, prized as pets, weapons, rough woods, sheets of tin and copper, the tea of Bazi, wool from the bounding Hurt, decorated, beaded whips, female slaves, and many other forms of merchandise. The principal export of the oases is dates and pressed-date bricks." — Tribesmen of Gor, pages 36-37.
"Many goods pass in and out of Schendi, as would be the case in any major port, such as precious metals, jewels, tapestries, rugs, silks, horn and horn products, medicines, sugars and salts, scrolls, papers, inks, lumber, stone, cloth, ointments, perfumes, dried fruit, some dried fish, many root vegetables, chains, craft flail blades, wines and pagas, colorful birds and slaves. Schendi's most significant exports are doubtless spice and hides, with kailiauk horn and horn products also being of great importance. One of her most delicious exports is palm wine. One of her most famous, and precious, exports are the small carved sapphires of Schendi. These are generally a deep blue, but some are purple and others, interestingly, white or yellow. They are usually carved in the shape of tiny panthers, but sometimes other animals are found as well, usually small animals or birds. Sometimes, however, the stone is carved to resemble a tiny kailiauk or kailiauk head. Slaves, interestingly, do not count as one of the major products in Schendi, in spite of the fact that the port is the headquarters of the League of Black Slavers. The black slavers usually sell their catches nearer the markets, both to the north and south. One of their major markets, to which they generally arrange for the shipment of girls overland, is the Sardar Fairs, in particular that of En`Kara, which is the most extensive and finest. This is not to say, of course, that Schendi does not have excellent slave markets. It is a major Gorean port. The population of Schendi is probably about a million people. The great majority of these are black. Individuals of all races, however, Schendi being a cosmopolitan port, frequent the city. Many merchants houses, from distant cities, have outlets or agents in Schendi. Similarly sailors, from hundreds of ships and numerous distant ports, are almost always within the city. The equatorial waters about Schendi, of course, are open to shipping all year round." — Explorers of Gor, pages 115-116.
Pilgrims Road
The Pilgrim's Road runs from Torcadino to the Sardar. It is along this road that Goreans travel on their way to the Pilgrimmage at the Sardar.
"Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar, and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar." — Mercenaries of Gor, page 101.
Treasure Road
Formally known as the Eastern Way, or Eastern Road, so nicknamed for its treasures carried along this trade route. Please refer to "Eastern Way".
Viktel Aria
Gorean word in which the literal translation is Ar's Triumph; a major highway and miliitary road which runs from Ar to the Vosk River; also known as the Vosk Road. The Viktel Aria can be compared to the Appian Way (in Latin and Italian: Via Appia). Interestingly, the Viktel Aria and the Appian Way both pass cities known as Brundisium.
The Appian way is the oldest and most famous road built by the ancient Romans; the first and most famous of the ancient Roman roads, running from Rome to Campania and southern Italy. The Appian Way was begun in 312 BC by the censor Appius Claudius Caecus. At first it ran only 132 miles from Rome south-southeastward to ancient Capua, in Campania, but by about 244 BC it had been extended another 230 miles southeastward to reach the port of Brundisium (Brindisi), situated in the heel of Italy and lying along the Adriatic Sea. From Rome southward the Appian Way's course was almost straight until it reached Tarracina (Terracina) on the Tyrrhenian Sea. The road then turned inland to the southeast to reach Capua. From Capua it ran east to Beneventium (Benevento) and then southeastward again to reach the port of Tarentum (Taranto). It then ran east for a short distance to terminate at Brundisium. Near Rome the road was lined with tombs, of which the ruins of many can still be seen. Parts of the road are still in use. The road is also famous because after the revolt of Spartacus and the other slaves, they were all crucified along this road. The Appian Way was celebrated by Horace and Statius, who called it longarum regina viarum, or "queen of long-distance roads." As the main highway to the seaports of southeastern Italy, and thus to Greece and the eastern Mediterranean, the Appian Way was so important that during the empire it was administered by a curator of praetorian rank. The road averaged 20 feet in width and was slightly convex in surface in order to facilitate good drainage. The road's foundation was of heavy stone blocks cemented together with line mortar; over these were laid polygonal blocks of lava that were smoothly and expertly fitted together. The lava blocks formed a good traveling surface, and one that proved to have extraordinary durability over the centuries. At the sides of the road there were retaining walls, and a ditch on each side. The first few miles of the Appian Way outside Rome are flanked by a striking series of monuments, and there are also milestones and other inscriptions along the remains of the road. — from the Encyclopaedia Britannica ©2006.
"It also commands, in effect, the northern terminus of one of the great roads, the Viktel Aria, or Ar's Triumph, leading toward Ar. This is also the road popularly known as the Vosk Road, particularly by those viewing it from a riverward direction." — Rogue of Gor page 63.
The expression "Viktel Aria" means "Ar's Triumph" or "The Triumph of Ar." In its more northern lengths this road is commonly thought of as the Vosk Road. — Kajira of Gor, page 216.
"The wagon I was walking beside was to my left. It kept to the left side of the road, as it was moving north on what, in this latitude, was usually called the Vosk Road, but farther south was generally knows as the Vitkel Aria." — Renegades of Gor, page 8.
"I had encountered refugees from Ar's Station and its environs even south of Venna. Some told me they had seen the army pass. Some had even told me that men and women they knew had followed the army northward, as though confident of its victory and returning to their homes. What puzzled me most was that the Viktel Aria was the most direct route, for hundreds of pasangs, to Ar's Station. Indeed, Ar's Station, in effect, secured the northern terminus of the Viktel Aria, or Vosk Road, at the Vosk. The Viktel Aria was a military toad, one laid out by military engineers as a military route. It sped almost directly from Ar to the Vosk. It made few concessions to towns or communities. Its primary purpose was to provide a reliable, nearly indestructable surface for the rapid movement of armed men." — Renegades of Gor, page 36.
"When the men of Ar moved, for example and whenever possible they would do so on the great military roads, such as the Viktel Aria, they used a measured pace, often kept by a drum, and, including rests, would each day cover a calculable distance, usually forty pasangs." — Mercenaries of Gor, page 38.
Vosk Road
Also known as the Viktel Aria. Please refer to: "Viktel Aria."
"The wagon I was walking beside was to my left. It kept to the left side of the road, as it was moving north on what, in this latitude, was usually called the Vosk Road, but farther south was generally knows as the Vitkel Aria." — Renegades of Gor, page 8.
Named City Streets — City of Ar
Most city streets are not named, and those that do have a name often take the name from an event or establishment located there. Too, many streets, especially the side streets, are more like alleyways. This page will explore those which were named. When time allows, I hope to also provide a street map of Ar. For more detailed information, please refer to the Typical City page.
"In Gorean cities it is often the case that many streets, particularly side streets, little more than alleys, are too narrow for wagons." — Magicians of Gor, pages 101-102.
"Many Gorean streets, incidentally, do not have specific names, particularly from one end to the other, some being known by one designation here and another there. Indeed, sometimes a long, winding street will have several names, depending on its turns and so on. Others may have no names really, in themselves, but are referred to, for example, as the street on which Sabor has his smithy, and so on. This becomes more intelligible if one thinks of 'alleys.' For example, alleys seldom have names. So, too, many Gorean streets, particularly those that are smaller and much like alleys, may not have names." — Magicians of Gor, page 108.
Alley of the Slave Brothels of Ludmilla
The alley in which the paga tavern called the Slave Brothels of Ludmilla and the Insula of Achiates are located. The street's direction is undisclosed.
"We had ascertained that this morning. We had then gone to the Alley of the Slave Brothels of Ludmilla, on which street lies the insula of Achiates. I did not enter the insula itself, but made an inquiry or two in its vicinity. Those whom I had sought there were apparently no longer in residence." — Magicians of Gor, page 24.
"This way," I said. We could go south on the Avenue of the Central Cylinder, some four or five pasangs, and then make a left on Wagon Street, taking it over to the Avenue of Turia. Somewhere in that vicinity, probably in the lower end of the avenue, somewhere in the Street of Brands district, was the Alley of the Slave Brothels of Ludmilla. I would have to ask directions once we were on the Avenue of Turia. I did not doubt but what we could quickly find such an area. It sounded as though it would not be unknown.
"What is the name of the place?" asked Boabissia.
"The Alley of the Slave Brothels of Ludmilla," I said. — Mercenaries of Gor, page 272.
Avenue of Central Cylinder
The main thoroughfare which leads from the main gate to the Central Cylinder, is a rather beautiful tree- and fountain-lined street. Additionally, the public message boards are located along this route. This street runs north-south.
"I turned from the Street of Hermadius into the Silver Street and ran from there to the Avenue of the Central Cylinder. Then I was running along the western edge of the concourse, under the trees. I leaned again a wall, gasping." — Kajira of Gor, page 314.
"Come along," I said to my party. I led them east on Venaticus, to the Avenue of the Central Cylinder. It was then my intention to go south on that avenue until I came to Wagon Street, taking it east to Turia. …
"Ah!" said Boabissia.
"The Avenue of the Central Cylinder," I said. "It is indeed beautiful. We will go right here."
"I am thirsty," said Hurtha, going toward a fountain. We followed him. There are many among this avenue. Mercenaries of Gor, pages 268-269." We could go south on the Avenue of the Central Cylinder, some four or five pasangs, and then make a left on Wagon Street, taking it over to the Avenue of Turia." — Mercenaries of Gor, page 272.
"Given the anger in Ar at Ar's Station, and the fact that the Home Stone of Ar's Station had been sent to Ar, supposedly, according to the rumors, not for safekeeping, given the imminent danger in the city, but in a gesture of defiance and repudiation, attendant upon the supposed acceptance of a new Home Stone, one bestowed upon them by the Cosians, the stone was, during certain hours, publicly displayed. This was done in the vicinity of the Central Cylinder, on the Avenue of the Central Cylinder. The purpose of this display was to permit the people of Ar, and elsewhere, if they wished, to vent their displeasure upon the stone, insulting it, spitting upon it, and such." — Magicians of Gor, page 24.
"The public boards are posting areas, found at many points in Ar, usually in plazas and squares. These boards were along the Avenue of the Central Cylinder , and were state boards, on which official communiqués, news releases, announcements and such, could be posted." — Magicians of Gor, page 75.
"Way, make way!" we heard. Now, moving south on the Avenue of the Central Cylinder, toward the great gate of Ar, were several riders of tharlarion. — Magicians of Gor, page 80.
"I, too, am hungry," I said.
"Very well," he said.
"There are food shops on Emerald Street," I said.
Then, in a moment we left, retracing our steps, moving north on the Avenue of the Central Cylinder, past shops, fountains, columns and such, until we would make our left turn, toward Emerald Street, Phoebe heeling him, her hands now fastened behind her in the bracelets.
"Look," I said, while still on the Avenue of the Central Cylinder, pointing upward. — Magicians of Gor, page 82.
Avenue of Turia
Street named for the city of Turia, likely as a gesture of amicability on the part of Ar. Along this street, the tall, stately Tur tree- and fountain-lined thoroughfare is known for its exclusive shops. This street runs north-south.
"I know where the Avenue of Turia is," I said. It is named for the city in the southern hemisphere, incidentally, doubtless as a gesture of amicability on the part of Ar. Stately Tur trees, appropriately enough, line its walks. It is a broad avenue with fountains. It is well known for its exclusive shops. "It is in the vicinity of the Street of Brands." — Mercenaries of Gor, page 267.
"We were walking in the Metellan district, and then turned east toward the Avenue of Turia." — Magicians of Gor, page 102.
Boulevard of Teiban
Thoroughfare which borders the Teiban Market on the west. This street runs north-south.
"I looked wildly south, down the Boulevard of Teiban. The sleen and those with them, had come west on Venaticus. As Clive borders the Teiban Market on the north, so Venaticus borders it on the south." — Kajira of Gor, page 315.
Clive Street
Street which borders the Teiban Market on the north. This street runs east-west.
"I looked wildly south, down the Boulevard of Teiban. The sleen and those with them, had come west on Venaticus. As Clive borders the Teiban Market on the north, so Venaticus borders it on the south." — Kajira of Gor, page 315.
Demetrios Street
Street upon which, in the Metallan District, the Insula of Torbon is found. The street's direction is undisclosed.
"This morning, some Ahn before dawn, a convoy of wagons had rattled past our lodgings in the Metallan district, in the insula of Torbon on Demetrios Street. Our room, like many in an insula, had no window there, overlooking the street. Below, guided here and there by lads, with lanterns, were the wagons. There had been a great many of them. Demetrios Street, like most Gorean streets, like no sidewalks or curbs but sloped gently from both sides to a central gutter. The lads with the lanterns, their light casting dim yellow pools here and there on the walls and paving stones, performed an important function. Without some such illumination it is only too easy to miss a turn or gouge a wall with an axle." — Magicians of Gor, page 102.
Emerald Street
Street known for its food shops. This street runs north-south.
"Frightened by the guardsman's warning, and not wishing to retrace my steps on Emerald I turned to my left, to take a side street to the Wall Road, which I assumed would be safe." — Kajira of Gor, page 216.
"I continued west on Clive, and turned left, south on Emerald. This street, like Hermadius, leads to the Plaza of Tarns. But I was not seeking the Plaza of Tarns and the agency. I turned right, off Emerald, when I came to Tarn-Gate Street." — Kajira of Gor, page 315.
"I then fled north for a few blocks on the Wall Road, and then turned right, east, to make my way back to Emerald." — Kajira of Gor, page 315.
"I, too, am hungry," I said.
"Very well," he said.
"There are food shops on Emerald Street," I said.
Then, in a moment we left, retracing our steps, moving north on the Avenue of the Central Cylinder, past shops, fountains, columns and such, until we would make our left turn, toward Emerald Street, Phoebe heeling him, her hands now fastened behind her in the bracelets. — Magicians of Gor, page 82.
Fire Street
It is not confirmed if there is such a street in Ar named Fire Street, though it is alluded to. The street's direction is undisclosed.
Sometimes incidents seem to give names to streets as well, such as "Fire Street," Flood Street," "the street of the Six Raped Slaves," and so on. — Kajira of Gor, page 318.
Flood Street
It is not confirmed if there is such a street in Ar named Flood Street, though it is alluded to. The street's direction is undisclosed.
Sometimes incidents seem to give names to streets as well, such as "Fire Street," Flood Street," "the street of the Six Raped Slaves," and so on. — Kajira of Gor, page 318.
Harness Street
Apparently named for the harness makers who once were located there. The street runs east-west.
"We then left the Avenue of Turia and were once again on a side street. … — Magicians of Gor, page 108.
This street, however, had a name. It was Harness Street, apparently so called from long ago when it was once a locale of several harness makers." — Magicians of Gor, page 109.
Milo Street
The slave house of Kliomenes is found on this street. The street's direction is undisclosed.
"I hurried behind the three-part screen in one corner of the large, well-lit room in the inn of Lysias, off the square of Perimines, on the street of Philebus. It is not far from the house of the slaver, Kliomenes, on Milo Street." — Kajira of Gor, page 127.
Philebus Street
The Inn of Lysias is found on this street. The street's direction is undisclosed.
"I hurried behind the three-part screen in one corner of the large, well-lit room in the inn of Lysias, off the square of Perimines, on the street of Philebus. It is not far from the house of the slaver, Kliomenes, on Milo Street." — Kajira of Gor, page 127.
Silver Street
Street in Ar which runs in an east-west direction.
"I turned from the Street of Hermadius into the Silver Street and ran from there to the Avenue of the Central Cylinder. Then I was running along the western edge of the concourse, under the trees. I leaned again a wall, gasping." — Kajira of Gor, page 314.
Street of Brands
In Ar, the Street of Brands is not a street, but a district. Please refer to the Typical City and the Cities & Territory pages.
"The Street of Brands, incidentally, can be a particular street, but, generally, as in Ar, it is a district, one which has received its name from its dealings in slaves, and articles having to do with slaves." — Mercenaries of Gor, page 267.
"We also saw a chain of female slaves, permitted tunics, but hooded, in neck coffle, and two slave wagons, with blue and yellow silk. This was the district of the Street of Brands." — Mercenaries of Gor, page 294.
"That product would have been more likely to have been, as it still was, available on the 'Street of Brands,' a district in which are found many of the houses of slavers, sales barns, sales arenas, holding areas, boarding accommodations, training facilities, and shops dealing with product lines pertinent to slaves, such as collars, cosmetics, jewelry, perfumes, slave garb, chains, binding fiber and disciplinary devices." — Magicians of Gor, page 109.
Street of Coins
In Ar, the Street of Coins is not a street, but a district. Please refer to the Typical City and the Cities & Territory pages.
"The Street of Coins is almost closed." This was actually a set of streets, or district, where money changing and banking were done. There are other types of establishments in the area, too, of course. "'Private citizens, too, many of them," said Drusus Rencius, "their goods on their back, have taken their leave of the city. — Kajira of Gor, page 165.
Street of Hermadius
This street runs north-south and connects with the Plaza of Tarns.
"We were on the Street of Hermadius, off the Plaza of Tarns." — Kajira of Gor, page 312.
"I turned from the Street of Hermadius into the Silver Street and ran from there to the Avenue of the Central Cylinder." — Kajira of Gor, page 314.
Street of Pots
There is no useful information on this street. It's been said this is the street of the pottery makers, but given that it was here where Tarl was captured by slave girls who called themselves the "girls of the Street of Pots," it's most likely that this street is "claimed" by some very feisty pot-girls. In fact, as the reader continues in the book, we learn that indeed it's most probably that the girls are classified as "pot-girls" (refer to the Slave Classifications page), and serve in their duties along this unnamed street. This "street" may rather be a district than a street; such is not confirmed. If this is a street, rather than a district, the street's direction is undisclosed.
I turned down another street. Here, unexpectedly, I ran into a pack of some fifteen or twenty girls who, shrieking and laughing, surrounded me in a moment. … "Greetings," said she, "Warrior." She jerked menacingly on the rope. "You are now the slave of the girls of the Street of Pots," she informed me. … — Assassin of Gor, page 224.
But they had now set off down the street, dragging me along amongst them. We stopped when I was pushed stumbling into a large room, in which there were numerous baskets and harnesses hanging about, apparently a storeroom of sorts in an unimportant cylinder. … — Assassin of Gor, page 225.
The Warrior, the Tarn Keeper and I remained the greater part of the day with the girls of the Street of Pots. … Once more I kissed the black-haired, long-legged girl, and she me. "Kajuralia," I said to her gently, and turned, and with the Warrior and the Tarn Keeper, arm in arm, with garlands of talenders, which had been several times replaced, woven about our necks, left the Street of Pots. — Assassin of Gor, page 228."And," grunted Murmillius, laughing, turning back an attack, "I wager the girls of the Street of Pots."
"If it must be known," granted Relius, driving his blade between the ribs of a Taurentian.
Murmillius, with a marvelous thrust, as though weary of sustaining the attack of his man, dropped him. "A likely lot of wenches they are," said he. — Assassin of Gor, page 346."The slave Phais," I said, "and the girls of the Street of Pots, were of your party."
"Yes," said Hup, "and most useful. Slave girls, as is not the case with free women, may go almost anywhere in the city, gathering information, carrying messages. Few suspect that a collared wench may be on important business. — Assassin of Gor, page 389.In the room of the Ubar's court, I briefly saw Nela, who had been of the baths, and several of the other girls. I kissed her, she joyful in her freedom. I also saw Phais and several of the gifts of the Street of Pots. They, like others of the Ubar's party, had been freed. Further, at their request, they had been given several of the guards of the House of Cernus, including Vancius. I did not envy them. After the girls tired of them they would be at liberty to sell them for whatever they might bring. — Assassin of Gor, page 399.
Street of Six Raped Slaves
It is not confirmed if there is such a street in Ar named Fire Street, though it is alluded to. The street's direction is undisclosed.
Sometimes incidents seem to give names to streets as well, such as "Fire Street," Flood Street," "the street of the Six Raped Slaves," and so on. — Kajira of Gor, page 318.
Street of Tarns
The street which leads to the Stadium of Tarns which in which tarn racing is held. The location of the Stadium and the street's direction are undisclosed.
"As I was passing under the main arch of the stadium, going to the broad street beyond, called The Street of Tarns because of its proximity to the stadium, I heard a voice behind me." — Assassin of Gor, page 156.
"Then Mip turned his bird and it seemed to veer and slide through the air, the cylinders below slicing to the right and he brought it to rest on a great rail above and behind the highest tier on Ar's Stadium of Tarns, where that afternoon I had watched the races." — Assassin of Gor, page 172.
Tarn-Gate Street
This street leads directly from the west gate of Ar to the Plaza of Tarns. The street runs east-west.
"I turned right, off Emerald, when I came to Tarn-Gate Street. This is the street which leads directly between Ar's west gate, called the Tarn Gate, and the Plaza of Tarns." — Kajira of Gor, page 315.
Venaticus Street
This street borders the Teiban Market on the south and runs east-west.
"I led them east on Venaticus, to the Avenue of the Central Cylinder." — Mercenaries of Gor, page 268.
"I looked wildly south, down the Boulevard of Teiban. The sleen and those with them, had come west on Venaticus. As Clive borders the Teiban Market on the north, so Venaticus borders it on the south." — Kajira of Gor, page 315.
Wall Road
This road follows the interior circuit of the walls surrounding the city of Ar. Therefore, the street runs north-south and east-west.
"I then fled north for a few blocks on the Wall Road, and then turned right, east, to make my way back to Emerald." — Kajira of Gor, page 315.
"Frightened by the guardsman's warning, and not wishing to retrace my steps on Emerald I turned to my left, to take a side street to the Wall Road, which I assumed would be safe. Surely the Wall Road, which followed the interior circuit of Ar's walls, was only some four or five blocks west." — Kajira of Gor, page 216.
Wagon Street
Though there are many "wagon streets" in Ar, there is one street known particularly as Wagon Street. These streets are wide, and allow the passage of two wagons to pass. The street' runs east-west, as do most "wagon streets". Please refer to the Typical City page for further information.
"I led them east on Venaticus, to the Avenue of the Central Cylinder. It was then my intention to go south on that avenue until I came to Wagon Street, taking it east to Turia. There is more than one 'wagon Street' in Ar, incidentally, but the one I had in mind, that which led to the Street of Brands, was the one usually called Wagon Street. The "wagon streets" are generally east-west streets." — Mercenaries of Gor, page 268.
We had stopped at one of the depots for fee carts on Wagon Street, in southeast Ar. … — Magicians of Gor, page 67.
"In Gorean cities it is often the case that many streets, particularly side streets, little more than alleys, are too narrow for wagons. Local deliveries in such areas are usually made by porters or carts" — Magicians of Gor, pages 101-102.
Named City Streets — City of Brundisium
Dock Street
Likely this street follows along the docks within Brundisium; it hosts a number of paga taverns.
"The collar of my master, Hendow, of Brundisium, master of the tavern of Hendow, on Dock Street, in Brundisium," I said. — Dancer of Gor, page 139.
"We were now inside the back door of the tavern, in a small, dimly lit corridor. The tavern was the Jeweled Whip, one of a large number of such taverns on Dock Street in Brundisium." — Vagabonds of Gor, page 399.
Named City Streets — None-City Specific
Street of Brands
The area in a city where slavers conduct their business; home to the slave houses. Generally these are districts made of a set of streets, though in some cities, there are streets named Street of Brands.
"I did ride once before on the back of a tarn," she said bitterly, "to Ar, bound across the saddle, before I was sold in the Street of Brands." — Tarnsman of Gor, page 70.
"Yes," said Portus, "and the rich Merchants, and the great houses, those on the Street of Coins, and on the Street of Brands, hire their own men." — Assassin of Gor, page 17.
Street of Coins
The area in a city where banking and other financial transactions take place. Generally these are districts made of a set of streets, though in some cities, there are streets named Street of Coins.
"Yes," said Portus, "and the rich Merchants, and the great houses, those on the Street of Coins, and on the Street of Brands, hire their own men." — Assassin of Gor, page 17.
Wagon Street
Though not necessarily named "wagon street", these streets are so-called because they are reserved for wagon travel within a city, wider than most of the other streets, especially those of the side streets. These streets generally run east-west. Please refer to the Typical City page for further information.
"It was then my intention to go south on that avenue until I came to Wagon Street, taking it east to Turia. There is more than one "wagon Street" in Ar, incidentally, but the one I had in mind, that which led to the Street of Brands, was the one usually called Wagon Street. The "wagon streets" are generally east-west streets. They are called that, I suppose, because they are open to wagon traffic during the day, and wide enough for two wagons to pass on them." — Mercenaries of Gor, page 268.
Special Note
Because of the differences in publishing the books, depending upon whether published in the U.S. or Europe, depending upon whether a first publishing or a Masquerade Books release, page numbers will often vary. All of my quotes are from original, first-printing U.S. publications (see The Books page for a listing of publishers and dates) with the exception of the following books:
- Tarnsman of Gor (2nd Printing, Balantine)
- Outlaw of Gor (11th Printing, Balantine)
- Priest-Kings of Gor (2nd Printing, Balantine)
- Assassin of Gor (10th Printing, Balantine)
- Raiders of Gor (15th Printing, Balantine)
- Captive of Gor (3rd Printing, Balantine)
Disclaimer
These pages are not written for any specific home, but rather as informational pages for those not able to get ahold of the books and read them yourself. Opinions and commentaries are stricly my own personal views, therefore, if you don't like what you are reading — then don't. The information in these pages is realistic to what is found within the books. Many sites have added information, assuming the existences of certain products and practices, such as willowbark and agrimony for healing, and travel to earth and back for the collection of goods. I've explored the books, the flora, the fauna, and the beasts, and have compiled from those mentioned, the probabilities of certain practices, and what vegetation mentioned in the books is suitable for healing purposes, as well as given practicalities to other sorts of roleplaying assumptions.