The Planet
Cities and Territories
As this page grows, it will list all of the cities, townships and villages, as well as particular land areas mentioned in the books of Gor.
Municipalities
Following is a list of the various cities, townships and villages that were mentioned in the books. This list is a work in progress and will be updated as time allows.
Ancient City (Unnamed)
The stone ruins of an ancient city was discovered by Tarl Cabot and his escort, Kisu, as well as an unexplored lake, which was named Lake Shaba after a famed explorer. It is unknown who exactly were the peoples who had built the city.
Here and there, emerging from the lake, were great stone figures, the torsos and heads of men, shields upon their arms, spears grasped in their hands. These great figures were weathered, and covered with the patinas of age, greenish and red. Lichens and mosses grew in patches on the stone; vines clambered about them. Birds perched on the heads and shoulders of the great figures. On ridgework near the water turtles and tharlarion sunned themselves. "How ancient are these things?" asked Janice.
"I do not know," I said.
I looked at the huge figures. They towered thirty and forty feet out of the water. Our canoe seemed small, moving among them. I studied the faces. "These men were of your race, or of some race akin to yours, Kisu," I said.
"Perhaps," said Kisu. "There are many black peoples."
"Where have the builders of these things gone?" asked Ayari.
"I do not know," I said. — Explorers of Gor, pages 417-418.
Ar
The prime of all cities of Gor, very large and very wealthy. This city is more inland, thus its armies of strength are those of infantry. It is famed for its Ka-la-na and excellent slave houses. Note, that the importance of this city on Gor is so powerful, the most universal calendar found is based on Contasta Ar, or the Founding of Ar.
With the Older Tarl I left the Chamber of the Council and entered a room off the chamber to wait for my father. In the room was a table, and on the table was a set of maps. The Older Tarl immediately went to the maps, and, calling me to his side, began to pore over them, pointing out this mark and that. "And there," he said, poking downward with his finger, "is the City of Ar, hereditary enemy of Ko-ro-ba, the central city of Marlenus, who intends to be Ubar of all Gor." — Tarnsman of Gor, page 64.
"The power of Marlenus, or much of it, lay in the mystique of victory that had never ceased to attend him, acting like a magic spell on his soldiers and the people of his city. Never defeated in combat, Ubar of Ubars, he had boldly refused to relinquish his title after a Valley War some twelve years ago, and his men had refused to withdraw from him, refused to abandon him to the traditional fate of the overambitious Ubar. The soldiers, and the Council of his city, had succumbed to his blandishments, his promises of wealth and power for Ar. Indeed, it seemed their confidence had been well placed, for now Ar, instead of being a single beleaguered city like so many others on Gor, was a central city in which were kept the Home Stones of a dozen hitherto free cities. There was now an empire of Ar, a robust, arrogant, warlike polity only too obviously involved in the work of dividing its enemies and extending its political hegemony city by city across the plains, hills, and deserts of Gor. … Yet if the Home Stone of Ar, the very symbol and significance of the empire, could be removed from Ar, the spell of Marlenus might be broken. He would become a laughing-stock, suspect to his own men, a leader who had lost the Home Stone. He would be fortunate if he was not publicly impaled. " — Tarnsman of Gor, pages 65-66.
"At first even the countryside was depressing, for the men of Ar, as a military policy, had devastated and area of some two or three hundred pasangs on their borders, cutting down fruit trees, filling wells, and salting the fertile areas. Ar had, for most practical purposes, surrounded itself with an invisible wall, a bleached region, forbidding and almost impassable to those on foot." — Tarnsman of Gor, page 73.
"The third day's camp was made in the swamp forest that borders the city of Ar on the north. I had chosen this area because it is the most uninhabitable area within tarn strike of Ar." — Tarnsman of Gor, page 74.
"The city of Ar must have contained more than a hundred thousand cylinders, each ablaze with the lights of the Planting Feast. I did not question that Ar was the greatest city of all known Gor. It was a magnificent and beautiful city, a worthy setting for the jewel of empire, that awesome jewel that had proved so tempting to its Ubar, the all-conquering Marlenus." — Tarnsman of Gor, page 76.
"Was it you who stole the Home Stone of Ar?"
I paused, then, being confident the creature had no love for the men of Ar, answered affirmatively.
"That is pleasing to me," said the insect, "for the men of Ar do not behave well towards the Spider People. They hunt us and leave only enough of us alive to spin the Cur–lon Fiber used in the mills of Ar. If they were not rational creatures, we would fight them." — Tarnsman of Gor, page 83."I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
"The action is reputed to have taken place in 10,110 C.A., Contasta Ar, from the Founding of Ar." — Rogue of Gor page 63.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Argentum
Located southwest of Tharna and south of Corcyrus, known for its silver mines and production of silver. Its name means "silver." There has been debate as to how Argentum can be southwest of Ar while the road between Argentum and Ar intersects the Viktel Aria to the northwest of Ar, and travelers must turn southeast to arrive at Ar. One possibly explanation is that since Argentum Road does not intersect with the Eastern Road (also, Treasure Road, Eastern Way), then its purpose is to facilitate trade and travel in this region, the road running northeast and then parallel to the Vosk until it intersects with the Viktel Aria.
"Corcyrus," said the girl, "is south of the Vosk. It is southwest of the city of Ar. It lies to the east and somewhat north of Argentum." — Kajira of Gor, page 40.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Ar's Station
An outpost of the ubarate of Ar and trading station on the south bank of the Vosk, founded four years after Pa-Kur's hordes gathered there, prior to their war against Ar. Ar's Station was Ar's stronghold on the Vosk. When Cos landed at Brundisium, and moved it's forces toward Ar's Station, Ar failed to act because of political treachery. Ar's Station eventually fell to Cos. It stands at the northern terminus of the Viktel Aria which leads to Ar, also known as the Vosk Road.
"I had gone from Lara to White Water using the barge canal, to circumvent the rapids, and fron thence to Tancred's Landing. I had later voyaged down river to Iskander, Forestport, and Ar's Station. Ar's Station incidentally is near the site where there was a gathering, several years ago, of the horde of Pa-Kur, of the Caste of Assassins, who was leading an alliance of twelve cities, augmented by mercenaries and assassins, against the city of Ar. This war is celebrated, incidentally, in the Gorean fashion, in several songs. Perhaps most famous among them are the songs of Tarl of Bristol." — Rogue of Gor page 62.
"The action is reputed to have taken place in 10,110 C.A., Contasta Ar, from the Founding of Ar. It was now, in that chronology, the year 10,127. Ar's Station, incidentally, did not exist at the time of the massing of the horde of Pa-Kur. It was established four years afterward, as an outpost and trading station on the south bank of the Vosk. It also commands, in effect, the northern terminus of one of the great roads, the Viktel Aria, or Ar's Triumph, leading toward Ar." — Rogue of Gor page 63.
Azdal
One of the four original towns that later combined to form the city of Tetrapoli.
"Tetrapoli, on the other hand, began as four separate towns, Ri, Teibar, Heiban and Azdal, as legend has it founded by four brothers. These towns grew together along the river and were eventually consolidated as a polity. The four districts of the city, as might be supposed, creating the names of the original towns. The expression 'Tetrapoli" in Gorean, incidentally, means 'Four Cities' or 'Four Towns.'" — Rogue of Gor page 63.
Bazi
A coastal free port city governed under merchant law located in the Ushindi.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"She would be sold in Port Kar, a great slave-clearing port. Perhaps she would be sold south to Schendi or Bazi, or north to a jarl of Torvaldsland, Scagnar or Hunjer, or across Thassa to Tabor or Asperiche, or taken up the Vosk in a cage to an island city, perhaps eventually to find herself in Ko-ro-ba, Thentis or Tharna, or even Ar itself." — Hunters of Gor, page 317.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Besnit
One of the major cities of slave trade.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Brundisium
A large walled and major port city located south of the Vosk delta on the shores of Thassa; once an ally of Ar.
"I understood that Brundisium was one of the largest and busiest ports of this world. It was a commercial metropolis of sorts. I remembered in the slave wagon that several of the girls had hoped, desperately, not to be taken from this place. They had hoped fervently, it seemed, to wear their collars here. Ironically, it had been I, purchased in Market of Semris, a barbarian, who had been brought back to Brundisium. Many of my chain sisters, surely, would have envied me my good fortune. I was pleased enough to be here, from what I knew. Too, the city had seemed colorful and exciting to me, in my glimpses from the slave wagon. To be sure, at least one district through which we had passed in the wagon was still black with the residues of a great fire, one which had reportedly taken place in Se'Kara, some months ago. If I were never permitted outside the precincts of the tavern, of course, as I had not yet been, I did not think I would much enjoy the city. I had hopes, however, that I might, as several of the girls were now, eventually be granted such a lovely liberty. In such a matter, of course, the masters take little, if any, risk. The girls are collared and branded so there is never any doubt about what they are or where they belong. Too, in Brundisium, as with most Gorean cities, kajirae are not allowed outside the city gates unless in the keeping of a free person. In these peregrinations about the city, of course, the girls were sometimes expected to wear their master's advertising on their tunics." — Dancer of Gor, page 147.
Corcyrus
Located over one thousand (1,000) pasangs east of Thassa, south of the Vosk River, southwest of Ar, and somewhat north of Argentum, the city is known for its silver mines and production of silver, as well as slave trade. It's equivalent to Earth is that of an ancient district within Turkey, known as Cicilia, and it's Hellenistic name, Corcyrus. I've seen commentary that discusses the books placing Corcyrus west of Thassa, but my books clearly state that Thassa is to the west of Corcyrus, not to the east.
Cocyrus is Hellenistic name for Cicilia, an ancient district of southern Anatolia in Turkey, bounded on the north and west by the Taurus Mountain Range, on the east by the Anti-Taurus, and on the south by the Mediterranean Sea. It is geographically divided into two contrasting regions, the western portion being wild and mountainous and the eastern consisting of rich plainland. In ancient times the only route from Anatolia to Syria passed through Cilicia. During the 14th and 13th centuries BC, eastern Cilicia was at first independent but subsequently became a vassal of the Hittites. About 1000 BC Mycenaean settlers arrived along the coast, and in the 8th century Cilicia was subject to the Assyrians. Under the Persians (from the 6th to the 4th century) the district enjoyed semiautonomous status; in the 4th century it came successively under Macedonian and Seleucid rule. The Seleucids founded, among other cities, Seleucia (Silifke) on the Calycadnus River, later renowned for its culture. In the 1st century BC Cilicia became a Roman province. St. Paul visited Cilicia, and the district is rich in early Christian monuments. Muslim Arabs occupied eastern Cilicia from the 7th century AD until 964, when Nicephorus II Phocas reconquered it for Byzantium. In 1080 emigrating Armenians established in the Taurus a principality that was later enlarged and became a kingdom, called Cilician, or Lesser, Armenia. It fell in 1375 to the Egyptian Mamluks and in 1515 to the Ottoman Turks. — Encyclopaedia Britannica ©2006.
Israelites served in the Roman Army; an Israelite commander and officer are noted in Egypt, an Israelite centurion in Palestine, and Israelite soldiers in the Roman Army in Itaty. There was even a Judean military unit, and there is mention of an Israelite serving in the Roman navy. Of course all these military persons had to take an oath to their officers and a vow to the Roman deities. Then there were other Israelites who paid homage to local deities, including the city councilmen of Sardis, Aemonia (Phrygia), Corcyrus (Cilicia), Cyrene, and El Hamman (Palestine). — "Socio-Science Commentary on the Letters of Paul" by Bruce J. Malina and John J. Pilch.
"Where am I?" I asked.
"In the city of Corcyrus," she said.
I had never heard of this city. I did not even know what country it was in. I did not even know in what continent it might be. "In what country is this?" I asked.
"In the country of Corcyrus," she said.
"That is the city," I said.
"You are then in the dominions of Corcyrus, Mistress," she said. — Kajira of Gor, pages 39-40."Corcyrus," said the girl, "is south of the Vosk. It is south-west of the city of Ar. It lies to the east and somewhat north of Argentum." …
"Where is the ocean?" I asked.
"It is more than a thousand pasangs to the west, Mistress," said the girl. — Kajira of Gor, page 40."These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Esalinus
One of the major cities of slave trade.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Fina
One of the river townships along the Vosk River.
I turned away from the block in the barnlike structure in Fina, one of the many towns on the Vosk. ...
The next towns west on the river were Victoria and Tafa. West of Tafa was Port Cos, which had been founded by settlers from Cos over a century ago. The major towns west of Port Cos, discounting minor towns, were Tetrapoli, Ven and Turmus, Ven at the junction of the Ta-Thassa Cartius and the Vosk, and Turmus, at the eastern end of the Vosk's great delta, the last town on the river itself. — Rogue of Gor, pages 90, 97
Forestport
One of the river townships along the Vosk River.
"I had gone from Lara to White Water using the barge canal, to circumvent the rapids, and fron thence to Tancred's Landing. I had later voyaged down river to Iskander, Forestport, and Ar's Station." — Rogue of Gor page 62.
Fort Haskins
This small fortress town, located at the edge of the Barrens, at the foot of Boswell Pass, once a trading post maintained by the Haskins Company and later became a military outpost of Thentis because of it's military and strategic importance with regard to the control of Boswell Pass. At this time, it became known as Fort Haskins. Although there is a fort standing, the original fort was burned down twice. The military significance no longer of import due to population growth and the presence of tarn cavalries in Thentis, the town primarily serves as a trading center, maintained by the Caste of Merchants of Thentis.
"The next town northward is Fort Haskins," I said. This lay at the foot of Bosswell Pass. Originally it had been a trading post, maintained by the Haskins Company, a company of Merchants, primarily at Thentis. A military outpost, flying the banners of Thentis, garrisoned by mercenaries, was later established at the same point. The military and strategic importance of controlling the eastern termination of the Boswell Pass was clear. It was at this time that the place came to be known as Fort Haskins. A fort remains at this point but the name, generally, is now given to the town which grew up in the vicinity of the fort, primarily to the west and south. The fort itself, incidentally, was twice burned, once by soldiers from Port Olni, before that town joined the Salerian Confederation, and once by marauding Dust Legs, a tribe of red savages, from the interior of the Barrens. The military significance of the fort has declined with the growth of population in the area and the development of tarn cavalries in Thentis. The fort now serves primarily as a trading post, maintained by the caste of Merchants, from Thentis, an interesting recollection of the origins of the area. — Savages of Gor, pages 76-77.
Fortress of Saphronicus
City on Gor which was attempting to join with the Salerian Confederation.
The retinue was the betrothal and dowry retinue of the Lady Sabina of the small merchant polis of Fortress of Saphronicus bound overland for Ti, of the Four Cities of Saleria, of the Salerian Confederation. — Slave Girl of Gor, page 110.
"The pledged companions, the Lady Sabina of Fortress of Saphronicus and Thandar of Ti, of the Four Cities of Saleria, of the Salerian Confederation, had, as yet, according to Eta, never laid eyes on one another, the matter of their match having been arranged between their respective fathers, as is not uncommon in Gorean custom. The match had been initiated at the behest of Kleomenes, who was interested in negotiating a commercial and political alliance with the Salerian Confederation. These alliances, of interest to the expanding Salerian Confederation, were not unwelcome. Such alliances, naturally, might presage the entrance of Fortress of Saphronicus into the Confederation, which was becoming a growing power in the north. It seemed not unlikely that the match would ultimately prove profitable and politically expedient for both Fortress of Saphronicus and the Salerian Confederation. In the match, there was much to gain by both parties." — Slave Girl of Gor, page 111.
"The journey itself, overland and afoot from Fortress of Saphronicus to Ti, would take several days, but it was ceremonially prolonged in order that the four tributary villages of Fortress of Saphronicus might be visited. It is not unusual for a Gorean city to have several villages in its vicinity, these customarily supplying it with meat and produce. These villages may or may not be tributary to the city. It is common, of course, for a city to protect those villages, whether they are tributary to the city or not, which make use of its market. If a village markets in a given city, that city, by Gorean custom, stands as its shield, a relationship which, of course, works to the advantage of both the villages and city, the city receiving produce in its markets, the villages receiving the protection of the city's soldiers. The policy of Fortress of Saphronicus, extending its hegemony politically over its nearby villages, even to the extent of exacting tribute in kind, is not unprecedented on Gor, but, on the other hand, is not the general rule. Most villages are free villages. The Gorean peasant is a resolute, strong fellow, upright and stubborn, who prides himself on his land and his sovereignty. Also, he is usually the master of the Gorean longbow, in the wake of which liberty is often to be found. … Interestingly, the longbow is outlawed in the tributary villages of Fortress of Saphronicus." — Slave Girl of Gor, pages 111-112.
Four Cities of Saleria
The four (4) cities allied to rid the Olni River of the pirate influence and protect inland shipping, known as the Salerian Confederation.
"The retinue was the betrothal and dowry retinue of the Lady Sabina of the small merchant polis of Fortress of Saphronicus bound overland for Ti, of the Four Cities of Saleria, of the Salerian Confederation. " — Slave Girl of Gor, page 110.
Hammerfest
One of the Vosk River townships.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport. I had stopped also at Hammerfest and Ragnar's Hamlet, the latter actually, now, a good-sized town." — Rogue of Gor page 63.
Harfax
One of the major cities of slave trade.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Heiban
One of the four original towns that later combined to form the city of Tetrapoli.
"Tetrapoli, on the other hand, began as four separate towns, Ri, Teibar, Heiban and Azdal, as legend has it founded by four brothers. These towns grew together along the river and were eventually consolidated as a polity. The four districts of the city, as might be supposed, creating the names of the original towns. The expression 'Tetrapoli" in Gorean, incidentally, means 'Four Cities' or 'Four Towns.'" — Rogue of Gor page 63.
Helmutsport
A coastal free port city governed under merchant law.
"From Lydius goods may be embarked for the islands of Thassa, such as Teletus, Hulneth and Asperiche, even Cos and Tyros, and the coastal cities, such as Port Kar and Helmutsport, and, far to the south, Schendi and Bazi. And, from Lydius, of course, goods of many sorts, though primarily rough goods, such things as tools, crude metal and cloth, brought on barges, towed by tharlarion treading on log roads, following the river, are brought to Laura, for sale and distribution inland." — Captive of Gor, page 59.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Hochburg
A mountain fortress city located in the southern "civilized" range of the Voltai.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor." — Mercenaries of Gor, page 31.
Iskander
One of the river townships along the Vosk River.
"I had gone from Lara to White Water using the barge canal, to circumvent the rapids, and fron thence to Tancred's Landing. I had later voyaged down river to Iskander, Forestport, and Ar's Station." — Rogue of Gor page 62.
Jad
One of the four (4) major cities on the island of Cos.
"Some four months ago I, in my swiftest ram-ship, accompanied by my two other ram-ships, and escorted, as well, by five ram-ships of the arsenal, heavy class, had come to the vast, wall-encircled harbors of Telnus, which is the capitol city of the Ubarate of Cos. There are four major cities on Cos, of which Telnus is the largest. The others are Selnar, Temos and Jad." — Raiders of Gor, page 173.
Jasmine
One of the Vosk River townships.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport." — Rogue of Gor page 63.
Jort's Ferry
One of the Vosk River townships.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport." — Rogue of Gor page 63.
Kailiauk
Large trading settlement located on the boundary of the Barrens; it is the easternmost town at the foot of the Thentis mountains. Governed by an Administrator, it is a major trade center for the purchase, processing and selling of kailiauk hides, as well as a slave trade center.
"Kailiauk is the easternmost town at the foot of the Thentis mountains. It lies almost at the edge of the Ihanke, or Boundary. From its outskirts, one can see the markers, or feathers on their tall wands, which mark the beginning of the country of the red savages." — Savages of Gor, page 77.
"In Kailiauk, as it is not unusual in the towns of the perimeter, the Administrator is of the Merchants. The major business in Kailiauk is the traffic in hides and kaiila. It serves a function as well, however, as do many such towns, as a social and commercial center for many outlying farms and ranches. It is a bustling town, but much of its population is itinerant. Among its permanent citizens I doubt that it numbers more than four or five hundred individuals. As would be expected it has several inns and taverns aligned along its central street. Its most notable feature, probably, is its hide sheds. Under the roofs of these open sheds, on platforms, tied in bundles, are thousands of hides. Elsewhere, here and there, about town, are great heaps of bone and horn, often thirty or more feet in height. These deposits represent the results of the thinnings of kailiauk herds by the red savages. A most common sight in Kailiauk is the coming and going of hide wagons, and wagons for the transport of horn and bones." — Savages of Gor, pages 93-94.
Kasra [1]
Port city located on the Lower Fayeen River, famous for its red salt.
We went to the man. "This is Ibn Saran, salt merchant of the river port of Kasra," said Samos. The red salt of Kasra, so called from its port of embarkation, was famed on Gor. It was brought from secret pits and mines, actually, deep in the interior, bound in heavy cylinders on the backs of pack kaiila. — Tribesmen of Gor, page 20.
"At its northwestern corner lay Tor, West of Tor, on the Lower Fayeen, a sluggish, meandering tributary, like the Upper Fayeen, to the Cartius, lay the river port of Kasra, known for its export of salt. It was in this port that the warehouses of Ibn Saran, salt merchant, currently the guest of Samos of Port Kar, were to be found. This city, too, was indicated in the cording of his agal, and in the stripes of his djellaba." — Tribesmen of Gor, pages 32-33.
Tor, lying at the northwest corner of the Tahari, is the principal supplying point for the scattered oasis communities of that dry vastness, almost a continent of rock, and heat, and wind and sand. These communities, sometimes quite large, numbering in hundreds, sometimes thousands of citizens depending on the water available, are often hundreds of pasangs apart. They depend on caravans, usually from Tor, sometimes from Kasra, sometimes even from far Turia, to supply many of their needs." — Tribesmen of Gor, pages 36-37.
"I had arrived in Tor four days ago, after first taking tarn to Kasra. There I had sold the bird, for I did not wish to be conspicuous in Tor, as would surely as a tarnsman. From Kasra I had taken a dhow upriver on the Lower Fayeen, until I reached the village of Kurtzal, which lies north, overland, from Tor. Goods which are to be transported from Tor to Kasra sometimes are first taken overland to Kurtzal, and thence west on the river. Kurtzal is little more than a loading and shipping point." — Tribesmen of Gor, page 41.
Kasra [2]
The capitol city of Tyros. Yes, seems there are two cities named Kasra.
"Kasra is the capitol of Tyros; its only other major city is Tentium." — Raiders of Gor, page 41.
Kassau
Kassau is a town located at the northern edge of the forest. The town itself is made of wood. The temple there was, or perhaps, is again, the largest building there (it was destroyed by Forkbeard and his men; no mention of it being rebuilt is made, however, it's safe to assume that it was). Kassau is surrounded by a wall with two gates. The primary industry of Kassau is trade, primarily that of furs in exchange for such things as weapons, iron bars, salt and goods of luxury (i.e., silks); lumber, that of temwood and ka-la-na are traded to the north (although Torvaldsland is not treeless, fine ka-la-na and temwood does not grow there); and fishing, particularly that of the parsit fish. Kassau is also known as the seat of the Highs Initiate of the north, who claim spiritual sovereignty over Torvaldsland. The population of Kassau is estimated at approximately one thousand (1,000), however, there are various villages scattered around Kassau, and use Kassau as their trading and meeting places; combining the populations of Kassau proper plus the outlying villages number approximately twenty-three hundred (2,300) people.
"The High Initiate of Kassau, a town at the northern brink of the forest, sat still in his white robes, in his tall hat, on the throne to the right, within the white rail that separated the sanctuary of Initiates from the common ground of the hall, where those not anointed by the grease of Priest-Kings must stand." — Marauders of Gor, page 25.
"Kassau is the seat of the High Initiate of the north, who claims spiritual sovereignty over Torvaldsland, which is commonly taken to commence with the thinning of the trees northward." — Marauders of Gor, pages 25-26.
"Kassau is a town of wood, and the temple is the greatest building in the town. It towers far above the squalid huts, and stabler homes of merchants, which crowd about it. Too, the town is surrounded by a wall, with two gates, one large, facing the inlet, leading in from Thassa, the other small, leading to the forest behind the town. The wall is of sharpened logs, and is defended by a catwalk. The main business of Kassau is trade, lumber and fishing. The slender striped parsit fish has vast plankton banks north of the town, and may there, particularly in the spring and the fall, be taken in great numbers. The smell of the fish-drying sheds of Kassau carries far out to sea. The trade is largely in furs from the north, exchanged for weapons, iron bars, salt and luxury goods, such as jewelry and silk, from the south, usually brought to Kassau from Lydius by ten-oared coasting vessel. Lumber, of course, is a valuable commodity. It is generally milled and taken northward. Torvaldsland, though not treeless, is bleak. In it, fine Ka-la-na wood, for example, and supple temwood, cannot grow. These two woods are prized in the north. A hall built with Ka-la-na wood, for example, is thought a great luxury. Such halls, incidentally, are often adorned with rich carvings. The men of Torvaldsland are skilled with their hands. Trade to the south, of course is largely in furs acquired from Torvaldsland, and in barrels of smoked, dried parsit fish. From the south, of course, the people of Kassau obtain the goods they trade northward to Torvaldsland and, too, of course, civilized goods for themselves. The population of Kassau I did not think to be more than eleven hundred persons. There are villages about, however, which use Kassau as their market and meeting place. If we count these perhaps we might think of greater Kassau as having a population in the neighborhood of some twenty-three hundred persons. The most important thing about Kassau, however, was that it was the seat of the High Initiate of the north. It was, accordingly, the spiritual center of a district extending for hundreds of pasangs around. The nearest High Initiate to Kassau was hundreds of pasangs south in Lydius." — Marauders of Gor, pages 27-28.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Klima
Home of the infamous salt mines of the Tahari, located deep within the dune country. Once virutally a penal colony, where free men were kept as slaves to work the treacherous mines. After the fall of Abdul, Klima was liberated and became a city. More information can be found on the Klima page (Desert Tribes pages).
"The judge, on the testimony of Ibn Saran, and that of two white-skinned, female slaves, one named Zaya, a red-haired girl, the other a dark-haired girl, whose name was Vella, had sentenced me as a criminal, a would-be assassin, to the secret brine pits of Klima, deep in the dune country, there to dig until the salt, the sun, the slave masters, had finished with me. From the secret pits of Klima, it was said, no slave had ever returned. Kaiila are not permitted at Klima, even to the guards. Supplies are brought in, and salt carried away, by caravan, on which the pits must depend. Other than the well at Klima, there is no other water within a thousand pasangs. The desert is the wall at Klima. The locations of the pits, such as those at Klima, are little known, and, to protect the resource, are kept secret by mine agents and merchants. Women are not permitted at Klima, lest men kill one another for them." — Tribesmen of Gor, pages 116-117.
Ko-ro-ba
Cylindrical city; the city Tarl Cabot was first brought to. Rival city of Ar, also known as Towers of Morning.
"I was surprised, for this was the first time I had known that my father had been War Chieftain of the city, or that he was even now its supreme civil official, or, for that matter, that the city was named Ko-ro-ba, a now archaic expression for a village market." — Tarnsman of Gor, page 58.
"Shortly before he made me one of his girls, some two or three days before, he had been attacked by outlaw tarnsmen, some four days journey north by northeast from the city of Ko-ro-ba, which lies high in the northern temperate latitudes of the planet Gor, which is the name of this world." — Captive of Gor, page 59.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Kurtzal
Very tiny village port located on the Lower Fayeen River in the Tahari; used for little else.
"From Kasra I had taken a dhow upriver on the Lower Fayeen, until I reached the village of Kurtzal, which lies north, overland, from Tor. Goods which are to be transported from Tor to Kasra sometimes are first taken overland to Kurtzal, and thence west on the river. Kurtzal is little more than a loading and shipping point." — Tribesmen of Gor, page 41.
Lara
Located on the Vosk River, a pivotal town between the Salerian Confederation and the other Vosk townships.
"They had demonstrated that they could have destroyed Lara, but they had not seen fit to do so. This was taken as an expression of disinterest on the part of Ar in all out warfare with the Salerian Confeeration. Also, of course in the future, this action might tend to divide the confederation in its feelings toward Ar. When it had become clear, incidentally , that Ar had for most practical purposes, spared Lara, the troops of Lara, not bothering to join with those of Port Olni and Ti, had returned to their city. There would now be sentiment in Lara favoring Ar. This would give Ar political leverage at the confluence of the Olni and Vosk, a strategic point if Cos should ever choose to move in force eastward along the Vosk. Lara was the pivot between the Salerian Confederation and the Vosk towns." — Rogue of Gor page 62.
Laura
A town located on the Laurius River, upriver from Lydius, lumber and furs the main trade; a favored hang-out for the various outlaws and woodsmen of the northern forests.
"He was bound, traveling over the hills and meadowlands east and north of Ko-ro-ba, for the city of Laura, which lies on the banks of the Laurius river, some two hundred pasangs inland from the coast of the sea, called Thassa. Laura is a small trading city, a river port, whose buildings are largely of wood, consisting mostly it seems of warehouses and taverns. It is a clearing house for many goods, wood, salt, fish, stone, fur and slaves." — Captive of Gor, pages 59-60.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Lydius
A northern free port a major supply port for both northern and southern shipping.
"At the mouth of the Laurius, where it empties into Thassa, is found the free port of Lydius, administered by the merchants, an important Gorean caste. From Lydius goods may be embarked for the islands of Thassa, such as Teletus, Hulneth and Asperiche, even Cos and Tyros, and the coastal cities, such as Port Kar and Helmutsport, and, far to the south, Schendi and Bazi. And, from Lydius, of course, goods of many sorts, though primarily rough goods, such things as tools, crude metal and cloth, brought on barges, towed by tharlarion treading on log roads, following the river, are brought to Laura, for sale and distribution inland." — Captive of Gor, page 59.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"It was now four days following my arrival, the master of the Tesephone, in the harbor of Lydius, near the mouth of the broad, winding Laurius River." — Hunters of Gor, page 64.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Market of Semris
It is not a marketplace set in the middle of nowhere as I have seen used both as a chatroom to this effect, and upon webpages. It is, in fact, a town well known for its slave trade, located south and somewhat east of Samnium.
"We were not in Samnium, but in the Market of Semris. This is a much smaller town, south, and somewhat to the east, of Samnium. It is best known, interestingly enough, ironically enough, as an important livestock market. In particular, it is famed for its sales of tarsks. Too, of course, there are markets here for slaves." — Dancer of Gor, page 106."Ironically, it had been I, purchased in Market of Semris, a barbarian, who had been brought back to Brundisium." — Dancer of Gor, page 147.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Nyuki
An inland village located on the northern shore of Lake Ushindi; noted for its honey.
"His father had, many years ago, fled from an inland village, that of Nyuki, noted for its honey, on the northern shore of lake Ushindi." — Explorers of Gor, page 219.
Nyundo
The central village of the Ukungu region.
"We stood in the clearing of Nyundo, the central village of the Ukungu region." — Explorers of Gor, page 451.
Point Alfred
One of the Vosk River townships.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport." — Rogue of Gor page 63.
Port Cos
Small port city founded by and settled by Cosians; a charter city to the Vosk League.
"To be sure, in virtue of their mutual distrust of Cos and the Salerian Confederation normally maintained close relations, and the Vosk League, a confederation of towns along the Vosk, originally formed, like the Salerian Confederation on the Olni, to control river piracy, was, at least in theory, independent of both Ar and Cos. I say, 'in theory' because one of the charter cities in the Vosk League is Port Cos, which, although it is a sovereign polis, was originally founded by, and settled by, Cosians. If Ar were out of the way in the area of the Vosk, of course, I did not doubt but what friction would develop quickly enough between Cos and the Salerian Confederation, and perhaps between Cos and the Vosk League, and for much the same reasons as formerly between Cos and Ar. — Renegades of Gor, pages 33-34.
I handed him the glass. Quickly he looked out at the mouth of the harbor. The ships were closer now. Now one could clearly see the blue fluttering at the stem line of the flagship. "That is not the flag of Cos!" he cried.
"Surely then it is variant of the flag of Cos," I said, "perhaps the flag of their forces on the river."
"It is the flag of Port Cos!" he cried. "It is the flag of Port Cos!"
"The flag of Port Cos!" cried others.
"What does it matter, then? I asked. "Port Cos is a colony of Cos, the very citadel of her power on the Vosk." — Renegades of Gor, page 345."Both Port Cos and Ar's Station fought on the river, in terrible and bloody battles, hull to hull. After the final victory over the pirates, which took place at Victoria in 10,127 C.A., the parts of the stone came into the keeping of Calliodorus, at that time acting first captain in Port Cos, and Aemilianus, who was at that time commander of the naval forces of Ar's Station. The pledge was renewed privately between them, I think, as comrades in arms, as Ar's Station was not permitted by Ar to join the Vosk League." — Renegades of Gor, page 347.
"It was thought by many in Ar, seemingly Marlenus among them," said Aemilianus, "that entry into the League would appear to accept the principle that Ar was but one power among others on the river, and not the sole mistress of the waterway, as she would be. Cos may have acted more judiciously in the matter, thinking that Port Cos might dominate the league, and that she, in turn, might exercise her own control over it, and that she, in turn, might exercise her own control over it, through the might of Port Cos."
"If such were her intent, and I do not doubt it," said Calliodorus, "she misjudged the interests, the pride and temper of Port Cos. Though we have close ties, historical, cultural and political, with Cos, we are, unlike Ar's Station, a sovereign polity in our own right. We are in all ways institutionally and legally autonomous." — Renegades of Gor, page 382.
Port Kar
A port city on the shores of the Tamber Gulf at the coastal edge of Thassa, and surrounded on the landward side by the vast Vosk delta marshes, inhabited by the fierce, nomadic rencers. The scourge of the sea, squalid, decadent, virtually lawless, known for its tavern dancers and the only city to have a recognized Caste of Thieves. It was governed by the Council of Captains overseen by five Ubars (Chung, Eteocles, Nigel, Sullius Maximus and Henrius Sevarius). However, after the failed coup of Henrius Sevarius. It was then that a reorganization of the city and its government was done, including the formation of the Council Guard, which in effect was the police force of the city. The Council itself became the single sovereign power of Port Kar.
"The Jewel of Gleaming Thassa" — Vagabonds of Gor, page 80.
"Port Kar, squalid, malignant Port Kar, scourge of gleaming Thassa, Tarn of the Sea, is a vast, disjointed mass of holdings, each almost a fortress, piled almost upon one another, divided and crossed by hundreds of canals. It is, in effect, walled, though it has few walls as one normally thinks of them. Those buildings which face outwards, say, either at the delta or along the shallow Tamber Gulf, have no windows on the outward side, and the outward walls of them are several feet thick, and they are surmounted, on the roofs, with crenelated parapets. The canals which open into the delta of the Tamber were, in the last few years, fitted with heavy, half-submerged gates of bars. We had entered the city through one such pair of gates. In Port Kar, incidentally, there are none of the towers often encountered in the northern cities of Gor. The men of Port Kar had not chosen to build towers. It is the only city on Gor I know of which was built not by free men, but by slaves, under the lash of masters. Commonly, on Gor, slaves are not permitted to build, that being regarded as a privilege to be reserved for free men.
Politically, Port Kar is a chaos, ruled by several conflicting Ubars, each with his own following, each attempting to terrorize, to govern and tax to the extent of his power. Nominally beneath these Ubars, but in fact much independent of them, is an oligarchy of merchant princes, Captains, as they call themselves, who, in council, maintain and manage the great arsenal, building and renting ships and fittings, themselves controlling the grain fleet, the oil fleet, the slave fleet, and others. — Raiders of Gor, pages 103-104.
There is even, in Port Kar, a recognized caste of Thieves, the only such I know of on Gor, which, in the lower canals and perimeters of the city, has much power, that of the threat and the knife. They are recognized by the Thief's Scar, which they wear as a caste mark, a tiny, three-pronged brand burned into the face in back of and below the eye, over the right cheekbone.
One might think that Port Kar, divided as she is, a city in which are raised the thrones of anarchy, would fall easy prey to either the imperialisms or the calculated retaliations of the other cities, but it is not true. When threatened from the outside the men of Port Kar have, desperately and with the viciousness of cornered urts, well defended themselves. Further, of course, it is next to impossible to bring large bodies of armed men through the delta of the Vosk, or, under the conditions of the marsh, to supply them or maintain them in a protracted siege.
The delta itself is Port Kar's strongest wall. The nearest solid land, other than occasional bars in the marshes, to Port Kar lies to her north, some one hundred pasangs distant. This area, I supposed, might theoretically be used as a staging area, for the storing of supplies and the embarkation of an attacking force on barges, but the military prospects of such a venture were decidedly not promising. It lay hundreds of pasangs from the nearest Gorean city other, of course, than Port Kar. It was open territory. It was subject to attack by forces beached to the west from the tarn fleets of Port Kar, through the marsh itself by the barges of Port Kar, or from the east or north, depending on the marches following the disembarkation of Port Kar forces. Further, it was open to attach from the air by means of the cavalries of mercenary tarnsmen of Port Kar, of which she has several. I knew one of these mercenary captains, Ha-Keel, murderer, once of Ar, whom I had met in Turia, in the house of Saphrar, a merchant. Ha-Keel alone commanded a thousand men, tarnsmen all. And even if an attacking force could be brought into the marsh, it was not clear that it would, days later, make its way to the walls of Port Kar. It might be destroyed in the marshes. And if it should come to the walls, there was little likelihood of its being effective. The supply lines of such a force, given the barges of Port Kar and her tarn cavalries, might be easily cut." — Raiders of Gor, pages 104-105."I took my sea in the Council of the Captains of Port Kar.
It was now near the end of the first passage hand, that the following En'Kara, in which occurs the Spring Equinox. The Spring Equinox, in Port Kar as well as in most other Gorean cities, marks the New Year. In the chronology of Ar it was now the year 10,120. I had been in Port Kar for some seven Gorean months.
None had disputed my right to the seat of Surbus. His men had declared themselves mine. Accordingly I, who had been Tarl Cabot, once a warrior of Ko-ro-ba, the Towers of the Morning, sat now in the council of these captains, merchant and pirate princes, the high oligarchs of squalid, malignant Port Kar, Scourge of Gleaming Thassa.
In the council, in effect, was vested the stability and administration of Port Kar. Above it, nominally, stood five Ubars, each refusing to recognize the authority of the others, Chung, Eteocles, Nigel, Sullius Maximus and Henrius Sevarius, claiming to be the fifth of his line. The Ubars were represented on the council, to which they belonged as being themselves Captains, by five empty thrones, sitting before the semicircles of curule chairs on which reposed the captains. Beside each empty throne there was a stool from which a Scribe, speaking in the name of the Ubar, participated in the proceedings of the council. The Ubars themselves remained aloof, seldom showing themselves for fear of assassination.
A scribe, at a large table before the five thrones, was droning the record of the last meeting of the council. There are commonly about one hundred and twenty captains who form the council, sometimes a few more, sometimes a few less. Admittance to the council is based on being master of at least five ships. Surbus had not been a particularly important captain, but he had been the master of a fleet of seven, now mine. These five ships, pertinent to council membership, may be either the round ships, with deep holds of merchandise, or the long ships, ram-ships, ships of war." — Raiders of Gor, pages 126-127."It is perhaps worth remarking, briefly, on the power of Port Kar, with it being understood that the forces of both Cos and Tyros, the other two significant maritime Ubarates in know Thassa, are quite comparable. The following figures pertain to medium class or larger vessels:
The five Ubars of Port Kar, Chung, Eteocles, Nigel, Sullius Maximus and Henrius Sevarius, control among themselves some four hundred ships. The approximately one hundred and twenty captains of the council of Captains of Port Kar have pledged to their personal service, some thousand ships. They further control another thousand ships, as executor, through the council, which ships comprise the members of the grain fleet, the oil fleet, the slave fleet, and others, as well as numerous patrol and escort ships. Beyond these ships there re some twenty-five hundred ships which are owned by some fifteen or sixteen hundred minor captains of the city, not wealthy enough to sit on the Council of Captains. The figures I have listed would give us some forty-nine hundred ships. To get a better figure, particularly since the above figures are themselves approximations, let us say that Port Kar houses in the neighborhood of five thousand ships. As mentioned above, the naval strengths of Cos and Tyros are, individually, comparable. It is, of course, true that not all of these some five thousand ships are war ships. My estimation would be that approximately fifteen hundred only are the long ships, the ram-ships, those of war. On the other hand, whereas the round ships do not carry rams and are much slower and less maneuverable than the long ships, they are not inconsequential in a naval battle, for their deck areas and deck castles can accommodate springals, small catapults, and chain-slings onagers, not to mention numerous bowmen, all of which can provide a most discouraging and vicious barrage, consisting normally of javelins, burning pitch, fiery rocks and crossbow quarrels." — Raiders of Gor, page 133."The council met late that night, and much business was conducted. Even before dawn walls were being raised about the holdings of Henrius Sevarius, and his wharves were being blockaded with ships of the arsenal, while large watches were being maintained on the holdings of the other four Ubars. Several committees were formed, usually headed by scribes but reporting to the council, to undertake various studies pertaining to the city, particularly of a military and commercial nature. One of these studies was to be a census of ships and captains, the results of which were to be private to the council. Other studies, the results of which would be kept similarly private to the council, dealt with the city defenses, and her stores of wood, grain, salt, stone and tharlarion oil. Also considered, though nothing was determined that night, were matters of taxation, the unification and revision of the codes of the five Ubars, the establishment of council courts, replacing those of the Ubars, and the acquisition of a sizable number of men-at-arms, who would be directly responsible to the council itself, in effect, a small council police or army. Such a body of men, it might be noted, though restricted in numbers and limited in jurisdiction, already existed in the arsenal. The arsenal guard, presumably, would become a branch of the newly formed council guard, if such became a reality. It is true, of course, that the council already controlled a large number of ships and crews, but it must be remembered that these forces were naval in nature; the council already had its navy; the events of the afternoon had demonstrated that it would be well if it had also at its disposal a small, permanent, dependable, rapidly deployable infantry. One might not always be able to count on the rallying of the men of individual captains to protect the council, as had been the case this afternoon. Besides, if the council were to become truly sovereign in Port Kar, as it had proclaimed itself, it seemed essential that it should soon have its own military forces within the city." — Raiders of Gor, pages 159-160.
"Meanwhile, while I had been plying the trade of pirate, the military and political ventures of the Council itself, within the city, had proceeded well. For one thing, they had now formed a Council Guard, with its distinct livery, that was now recognized as a force of the Council, and, in effect, as the police of the city. The Arsenal Guard, however, perhaps for traditional reasons, remained a separate body, concerned with the arsenal, and having jurisdiction within its walls. For another thing, the four Ubars, Chung, Eteocles, Nigel and Sullius Maximus, their powers considerably reduced during the time of the unsuccessful coup of Henrius Sevarius, had apparently resigned themselves to the supremacy of the Council in the city. At any rate, for the first time in several years, there was now a single, effective sovereign in Port Kar, the Council. Accordingly, its word, and, in effect, its word alone, was law. A similar consolidation and unification had taken place, of course, in the realm of inspections and taxations, penalties and enforcements, codes and courts. For the first time in several years one could count on the law being the same on both sides of a given canal. Lastly, the forces of Henrius Sevarius, under the regency of Claudius, once of Tyros, had been driven by the Council forces from all their holdings, save one, a huge fortress, its walls extending into the Tamber itself, sheltering the some two dozen ships left him. This fortress, it seems, might be taken by storm, but the effort would be costly. Accordingly the Council, ringing it with double walls on the land side and blockading it with arsenal ships by sea, chose to wait. The time that the fortress might still stand was now most adequately to be charted by the depth of its siege reservoir, and by the fish that might swim within her barred sea gates, and the mouthfuls of bread stored in her towers. The Council, for the most part, in her calculations, ignored the remaining fortress of Sevarius. It was, in effect, the prison of those penned within. One of those therein imprisoned, of course, in the opinion of the Council, was Henrius Sevarius, the boy, himself, the Ubar." — Raiders of Gor, pages 218-219.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Port Olni
A large port city on the Olni River. Walled and well defended, this city is a member of the Salerian Confederation.
The war between Port Olni and Ti had ended in a truce." — Vagabonds of Gor, page 273.
"Interestingly,"said my master, "this monument celebrates a victory in which Market of Semris was only indirectly involved. It tells the story of a war which took place far to the north and west, on the Olni, between Port Olni and Ti, two hundred years before the formation of the Salerian Confederation. Ti was victorious." — Dancer of Gor, pages 282-283.
"Considering the size of the besieging force there were not as many women in the camp as might have been expected. I hoped this would work in my favor. The paucity of women, relatively, rent slaves even bringing a copper tarsk a night, had largely to do with the coming and going of the slave wagons, which tended to carry off most of the captures, apprehended refugees, women who had fled from Ar's Station for food, giving themselves into bondage for a crust of bread, and such, to a dozen or so scattered markets, markets such as Ven, Besnit, Port Olni, and Harfax." — Renegades of Gor, page 158.
Ragnar's Hamlet
One of the larger Vosk River townships.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport. I had stopped also at Hammerfest and Ragnar's Hamlet, the latter actually, now, a good-sized town. Its growth might be contrasted with that of Tetrapoli, much further west on the river. Ragnar's Hamlet began as a small village and, from this central nucleus, expanded." — Rogue of Gor page 63.
Rarir
Small village near the shores of the Thassa, south of the Vosk River.
"The tiny village, Rarir, in which she had been born, lay south of the Vosk, and near the shores of Thassa." — Captive of Gor, page 232.
Ri
One of the four original towns that latter combined to form the city of Tetrapoli.
"Tetrapoli, on the other hand, began as four separate towns, Ri, Teibar, Heiban and Azdal, as legend has it founded by four brothers. These towns grew together along the river and were eventually consolidated as a polity. The four districts of the city, as might be supposed, creating the names of the original towns. The expression 'Tetrapoli" in Gorean, incidentally, means 'Four Cities' or 'Four Towns.'" — Rogue of Gor page 63.
Sais
One of the Vosk River townships.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport." — Rogue of Gor page 63.
Samnium
Walled city located approximately two hundred (200) pasangs east-southeast of Brundisium; an ally of Cos. Just as additional knowledge and information, in ancient times on Earth, the land that was occupied by the Samnites, in the center-south of the Italian peninsula, was called from his inhabitants Safinium as they were calling themselves Safineis. In Latin it became by assimilation Samnium so called by the Romans, and Samnites their people. The Greeks instead were calling them Saunitai and their territory Saunitis.
"We were not in Samnium, but in the Market of Semris. This is a much smaller town, south, and somewhat to the east, of Samnium." — Dancer of Gor, page 106.
"She reached to the veils about her throat and shoulders and, taking them, dropped them softly to the grass. She stood not more than a hundred yards from the gate of Tesius, in the city of Samnium, some two hundred pasangs east and a bit south of Brundisium, both cities continental allies of the island ubarate of Cos." — Mercenaries of Gor, page 9.
"I gathered my shield and weapons from the grass near us, where they lay with my pack. I slung my helmet over my left shoulder. I set my eyes to the southeast, away from the high gray walls of Samnium. " — Mercenaries of Gor, page 13.
Schendi
A large port city located in the Ushindi which sits on the edge of the subequatorial rainforests and jungle regions, at the mouth of the Southern Cartius River. This major city is a free port city, governed under merchant law, the primary city of the black tribesmen of the Schendi, and home to the infamous Black Slavers. Because of its strategic location, it is a major trade center. It is speculated that the word "Schendi" is a corruption of the word "Ushindi," which means "Victory." Gorean is spoken in Schendi.
"Gorean, incidentally, is spoken generally in Schendi. The word Schendi, as nearly as I can determine, has no obvious, direct meaning in itself. It is generally speculated, however, that it is a phonetic corruption of the inland word Ushindi, which, long ago, was apparently used to refer to this general area. In that sense, I suppose, one might think of Schendi, though it has no real meaning of its own, as having .an etiological relationship to a word meaning 'Victory'. — Explorers of Gor, page 100.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"Many goods pass in and out of Schendi, as would be the case in any port, such as precious metals, jewels, tapestries, rugs, silks, horn and horn products, medicines, sugars and salts, scrolls, papers, inks, lumber, stone, cloth, ointments, perfumes, dried fruit, some dried fish, many root vegetables, chains, craft tools, agricultural implements, such as hoe heads and metal flail blades, wines and pagas, colorful birds and slaves.
Schendi's most significant exports are doubtless spice and hides, with kailiauk horn and horn products being of great importance. One of her most delicious exports is palm wine. One of her most famous and precious exports are the small carved sapphires of Schendi. These are generally a deep blue, but some are purple and others, interestingly, white or yellow. They are usually carved in the shape of tiny panthers, but sometimes other animals are found as well, usually small animals or birds. Sometimes, however the stone is carved to resemble a tiny kailiauk or kailiauk head. Slaves, interestingly, do not count as one of the major products of Schendi, in spite of the fact that the port is the headquarters of the League of Black Slavers.
The black slavers usually sell their catches nearer the markets, both to the north and south. One of the major markets, to which they generally arrange for the shipment of girls overland, is the Sardar Fairs, in particular that of En'Kara, which is the most extensive and finest.
This is not to say of course that Schendi does not have excellent slave markets. It is a major Gorean port. The population of Schendi is probably about a million people. The great majority of these are black. Individuals of all races, however, Schendi being a cosmopolitan port, frequent the city." — Explorers of Gor, page 115."I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Selnar
One of the four major cities on the island of Cos.
"Some four months ago I, in my swiftest ram-ship, accompanied by my two other ram-ships, and escorted, as well, by five ram-ships of the arsenal, heavy class, had come to the vast, wall-encircled harbors of Telnus, which is the capitol city of the Ubarate of Cos. There are four major cities on Cos, of which Telnus is the largest. The others are Selnar, Temos and Jad." — Raiders of Gor, page 173.
Siba
One of the Vosk River townships.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport." — Rogue of Gor page 63.
Stones of Turmus
Not related to the city of Turmus, the Stones of Turmus is an outpost of the city of Turia located within Ar. See also: "Turmus".
"In the distance, even from the pool, I could see the white, looming walls of the merchant keep, Stones of Turmus, a Turian outpost, licensed for the storage of goods within the realm of Ar. Such outposts are not uncommon on Gor. They are useful in maintaining the security of trade. Their function is not military but commercial. Turia is one of the great trading centers of Gor. It lies far to the south, in the middle latitudes of her southern hemisphere." — Slave Girl of Gor, page 248.
Sulport
One of the Vosk River townships.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport." — Rogue of Gor page 63.
Tabuk's Ford
A large village located northwest of Ar, near the Verl river; noted for its sleen breeding and training.
"Tabuk's Ford was a large village, containing some forty families; it was ringed with a palisade, and stood like a hub in the midst of its fields, long, narrow, widening strips, which radiated from it like the spokes in a wheel. Thurnus tilled four of these strips. Tabuk's Ford receives its name from the fact that field Tabuk were once accustomed, in their annual migrations, to ford the Verl tributary of the Vosk in its vicinity. The Verr flows northwestward into the Vosk. We had crossed the Vosk, on barges, two weeks ago. The field Tabuk now make their crossing some twenty pasangs northwest of Tabuk's Ford, but the village, founded in the area of the original crossing keeps the first name of the locale. Tabnk's Ford is a rich village, but it is best known not for its agricultural bounty, a function of its dark, fertile fields in the southern basin of the Verl, but for its sleen breeding. Thurnus, of the Peasants, of Tabuk's Ford, was one of the best known of the sleen breeders of Gor." — Slave Girl of Gor, page 135.
Tafa
One of the river townships along the Vosk River.
I turned away from the block in the barnlike structure in Fina, one of the many towns on the Vosk. ...
The next towns west on the river were Victoria and Tafa. West of Tafa was Port Cos, which had been founded by settlers from Cos over a century ago. The major towns west of Port Cos, discounting minor towns, were Tetrapoli, Ven and Turmus, Ven at the junction of the Ta-Thassa Cartius and the Vosk, and Turmus, at the eastern end of the Vosk's great delta, the last town on the river itself. — Rogue of Gor, pages 90, 97
Talmont
There is only a brief mention of this city, with regards to Dietrich of Tarnburg who had led the famed "Forty Days March" to relieve the siege there.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend. It was he who had won the day on the fields of both Piedmont and Cardonicus, who had led the Forty Days' March, relieving the siege of Talmont, who had effected the crossing of the Issus in 10,122 C.A., in the night evacuation of Keibel Hill, when I had been in Torvaldsland, and who had been the victor in the battles of Rovere, Kargash, Edgington, Teveh Pass, Gordon Heights, and the Plains of Sanchez." — Mercenaries of Gor, page 31.
Tancred's Landing
One of the river townships along the Vosk.
"I had gone from Lara to White Water using the barge canal, to circumvent the rapids, and fron thence to Tancred's Landing." — Rogue of Gor page 62.
Tarnburg
A mountain fortress high city, located in the southern "civilized" range of the Voltai. It's most famous inhabitant being the great warrior, Dietrich.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend." — Mercenaries of Gor, page 31.
Teibar
One of the four original towns that latter combined to form the city of Tetrapoli.
"Tetrapoli, on the other hand, began as four separate towns, Ri, Teibar, Heiban and Azdal, as legend has it founded by four brothers. These towns grew together along the river and were eventually consolidated as a polity. The four districts of the city, as might be supposed, creating the names of the original towns. The expression 'Tetrapoli" in Gorean, incidentally, means 'Four Cities' or 'Four Towns.'" — Rogue of Gor page 63.
Telnus
Capital city of the island of Cos.
"Some four months ago I, in my swiftest ram-ship, accompanied by my two other ram-ships, and escorted, as well, by five ram-ships of the arsenal, heavy class, had come to the vast, wall-encircled harbors of Telnus, which is the capitol city of the Ubarate of Cos. There are four major cities on Cos, of which Telnus is the largest. The others are Selnar, Temos and Jad." — Raiders of Gor, page 173.
Temos
One of the four major cities on the island of Cos.
"Some four months ago I, in my swiftest ram-ship, accompanied by my two other ram-ships, and escorted, as well, by five ram-ships of the arsenal, heavy class, had come to the vast, wall-encircled harbors of Telnus, which is the capitol city of the Ubarate of Cos. There are four major cities on Cos, of which Telnus is the largest. The others are Selnar, Temos and Jad." — Raiders of Gor, page 173.
Tentium
Large city on the island of Tyros.
"Kasra is the capitol of Tyros; its only other major city is Tentium." — Raiders of Gor, page 41.
Tetrapoli
A large Vosk River city which began as four separate cities: Ri, Teibar, Heiban and Azdal; Tetrapoli in Gorean means Four Cities or Four Towns.
"West of Ar's Station on the river I had visited Jort's Ferry, Point Alfred, Jasmine, Siba, Sais, and Sulport. I had stopped also at Hammerfest and Ragnar's Hamlet, the latter actually, now, a good-sized town. Its growth might be contrasted with that of Tetrapoli, much further west on the river. Ragnar's Hamlet began as a small village and, from this central nucleus, expanded. Tetrapoli, on the other hand, began as four separate towns, Ri, Teibar, Heiban and Azdal, as legend has it founded by four brothers. These towns grew together along the river and were eventually consolidated as a polity. The four districts of the city, as might be supposed, creating the names of the original towns. The expression 'Tetrapoli' in Gorean, incidentally, means 'Four Cities' or 'Four Towns.'" — Rogue of Gor page 63.
Tharna
The "silver city" controlled by a female ruler, or Tatrix. Once controlled exclusively by the Tatrix and female council, men however regained their control over the city. Although still ruled by the Taxtrix, there are now few free women in the city; the entire population consisting almost completely of female slaves. Known for its silver mines and the production of silver.
"There were many things supposedly strange about Tharna, among them that she was reportedly ruled by a queen, or Tatrix…" — Outlaw of Gor, page 49.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Thentis
A city in the mountains of Thentis, it has some agriculture, such as the export of wool from the goat-like mountain hurts, and the export of blackwine beans. Famed for its tarn flocks, indigenous to the mountains of Thentis, most tarns are bred here.
"These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Ti
River city situated on the Olni River, north of Tharna, this port city is the seat of the Salerian Confederation, and known for its superb warriors.
"The retinue was the betrothal and dowry retinue of the Lady Sabina of the small merchant polis of Fortress of Saphronicus bound overland for Ti, of the Four Cities of Saleria, of the Salerian Confederation. Ti lies on the Olni, a tributary of the Vosk, north of Tharna." — Slave Girl of Gor, page 110.
Ti was the largest and most populous city of the Salerian Confederation. It had, to date, refused to involve itself in the machinations of Vonda and Cos. — Rogue of Gor, page 24.
Tor
The largest desert city situated at the edge of the Tahari, known as "The City of Olives." It is a major trade center and focal point of hundreds of desert caravan routes. It is also a cultural center for the tribesmen of the desert, providing the bulk of imported and exported trade goods. Far north of Tor, is the city of Turia.
"These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"I was later sold in Tor," she said, "far to the north of Turia. A year later, by slave wagon, I reached the fair of Se'Var near the Sardar, where I was sold to the House of Clark, from which house I and many others were fortunate enough to be purchased by the House of Cernus, in Glorious Ar." — Assassin of Gor, page 47.
"At its northwestern corner lay Tor, West of Tor, on the Lower Fayeen, a sluggish, meandering tributary, like the Upper Fayeen, to the Cartius, lay the river port of Kasra, known for its export of salt. It was in this port that the warehouses of Ibn Saran, salt merchant, currently the guest of Samos of Port Kar, were to be found. This city, too, was indicated in the cording of his agal, and in the stripes of his djellaba. The area, in extent, east of Tor, was hundreds of pasangs in depth, and perhaps thousands in length." — Tribesmen of Gor, pages 32-33.
Torcadino
Also: Torcodino
A walled, crossroads city, due to it's location at the intersection of various routes, the Genesian, the Northern Salt Line, the Northern Silk Road, the Pilgrim's Road, and the Eastern Road (Treasure Road). Torcadino served as a stronghold by the mercenary, Dietrich of Tarnburg, during the war between Ar and Cos; also known for its slave trade. Once an ally of Ar, it served as a Cosian stronghold and staging center, until reclaimed by Dietrich of Tarnburg. Torcadino is also notable for it's two aqueducts, built over a century ago, which bring fresh water from the Issus, a northwestwardly flowing tributary of the Vosk River. John Norman does it again. There is a discrepancy in the spelling of Torcadino. In the Chapter 9 title, John Norman spells it Torcodino, as well in a small passage within the chapter. However, all subsequent mention of the city within Mercenaries, as well as in both previously printed and subsequently printed books, is spelt Torcadino, and this seems to apparently be the correct spelling.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar , and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar. Supposedly Torcodino, with its strategic location, was an ally of Ar. I gathered, however, that it had, in recent weeks, shifted its allegiances. It is sometimes said that any city can fall, behind the walls of which can be placed a tharlarion laden with gold. Perhaps, too, the councils of Torcodino, did not care to dispute their gates with forces as considerable as those which now surrounded them. The choice between riches and death is one that few men will ponder at length. Still I was surprised that Ar had not moved swiftly on behalf of her ally. Torcodino, as far as I knew, had been left at the mercy of the Cosian armies. The city was now used as a Cosian stronghold and staging area. Mincon, for example, after delivering his goods in Torcodino, was to return northward on the Genesian to Brundisium, where he was scheduled to pick up a new cargo. Certainly the movements of Cos seemed quite leisurely, particularly as it was late in the season. Mercenaries, as I may have mentioned, are often mustered out in the fall, to be recruited anew in the spring. To be sure, in these latitudes, cold though it might become, the red games of war need seldom be canceled.
"These are the aqueducts of Torcodino!" said Mincon.
"I see them," I said. The natural wells of Torcodino, originally sufficing for a small population, had, more than a century ago, proved inadequate to furnish sufficient water for an expanding city. Two aqueducts now brought fresh water to Torcodino from more than a hundred pasangs away, one from the Issus, a northwestwardly flowing tributary to the Vosk and the other from springs in the Hills of Eteocles, southwest of Corcyrus. The remote termini of both aqueducts themselves are usually patrolled and, of course, engineers and workmen attend regularly to their inspection and repair. These aqueducts are marvelous constructions, actually, having a pitch of as little as a hort for every pasang. — Mercenaries of Gor, pages 101-102."In something like a half of an Ahn we had come to Torcadino's Sun Gate." — Mercenaries of Gor, page 102.
"Judging from the condition of the bodies, the effects of the predations of birds, some still about, jards primarily, and the tattering of the winds and rains, they had been there for several weeks. The ropes on the necks had been tarred to protect them from the weather, and indication that it had been intended they should remain in place for some time. These inert, suspended, desiccated weights, now little more than skulls and the bones of men, with some bits of cloth, fluttering in the air's stirrings, and threads and patches of dried flesh clinging about them, had been arranged in a line along the Avenue of Adminius, the main thoroughfare of Torcadino , near the Semnium, the hall of the high council, doubtless as some sort of mnemonic and admonitory display. They swung creaking, a few feet off the ground, some turning slowly, backward and forward, at the rope's terminations. A child reached up and struck the feet of one, to set it into motion." — Mercenaries of Gor, page 108.
Treve
A hidden city deep in the Voltai Mountains and accessible only by tarnback, with little or no agriculture, surviving solely on raids and warfare, Ko-Ro-Ba its favorite target. Also known as the
"Yes, I knew the reputation of Treve. It was a city rich in plunder, probably as lofty, inaccessible and impregnable as a tarn's nest. Indeed, Treve was known as the Tarn of the Voltai. It was an arrogant, never-conquered citadel, a stronghold of men whose way of life was banditry, whose women lived on the spoils of a hundred cities. — Priest-Kings of Gor, page 63.
Turia City on the plains of Gor, often called "the Ar of the south," the largest of the southern cities of Gor; host to the Wagon Peoples during certain times of the year. A major crop of Turia is the Sa-Tarna grain.
"But now I could hear, carried on the wind blowing toward distant Turia, the bellowing of the bosks. The dust was now heavy like nightfall in the air. The grass and the earth seemed to quake beneath my tread. I passed fields that were burning, and burning huts of peasants, the smoking shells of Sa-Tarna granaries, the shattered, slatted coops for vulos, the broken walls of keeps for the small, longhaired domestic verr, less belligerent and sizeable than the wild verr of the Voltai Ranges." — Nomads of Gor, page 10.
"These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"In the distance, even from the pool, I could see the white, looming walls of the merchant keep, Stones of Turmus, a Turian outpost, licensed for the storage of goods within the realm of Ar. Such outposts are not uncommon on Gor. They are useful in maintaining the security of trade. Their function is not military but commercial. Turia is one of the great trading centers of Gor. It lies far to the south, in the middle latitudes of her southern hemisphere." — Slave Girl of Gor, page 248.
"I, and Fina," she said, indicating with her head the dark-haired girl, "are from Turia. The other girls are from various cities in the south… I, and Fina, and the others, fled undesired companionships." — Explorers of Gor, page 411.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Turmus
John Norman attempts to confuse us once again. He has a river town called Turmus located far to the west on the eastern end of the Vosk's delta. He has a Turian outpost called Turmus located at the southeastern edge of the Tahari, and he has the Stones of Turmus, an outpost of Turia located in Ar! Obviously "Turmus" is a Turian name, and Merchants of this city has possibly built a few outposts — and town — for trade.
"The next towns west on the river were Victoria and Tafa. West of Tafa was Port Cos, which had been founded by settlers from Cos over a century ago. The major towns west of Port Cos, discounting minor towns were Tetrapoli, Ven and Turmus. Ven at the junction of the Ta-Thassa Cartius and the Vosk, and Turmus, at the eastern end of the Vosk's great delta, the last town on the river itself." — Rogue of Gor, page 65.
"This was irritating to Hassan, and did not much please me either, for the oasis of the Battle of Red Rock was the last of the major oases of the Tahari for more than two thousand pasangs eastward; it lay, in effect, on the borders of the dreaded dune country; there are oases in the dune country but they are small and infrequent, and often lie more than two hundred pasangs apart; in the sands they are not always easy to find: among the dunes one can, unknowingly, pass within ten pasangs of an oasis, missing it entirely. Little but salt caravans ply the dune country. Caravans with goods tend to travel the western or distant eastern edge of the Tahari; caravans do, it might be mentioned, occasionally travel from Tor or Kasra to Turmas, a Turian outpost and kasbah, in the southeastern edge of the Tahari, but even these commonly avoid the dune country, either moving south, then east, or east, then south, skirting the sands. Few men, without good reason, enter the dune country." — Tribesmen of Gor, page 179.
"Some well-known towns in the Vosk League are Victoria, Tafa and Fina. The farthest west town in the league is Turmus, at the delta." — Renegades of Gor, page 34.
"What lies west of the Vosk," asked Aemilianus.
"On the southern bank, Ven," said Marcus. Turmus, which is the last major town west on the Vosk, is on the northern bank. — Renegades of Gor, page 424.
Venna
A small city north of Ar, famed for its tharlarion races and slave trade.
"… a small, exclusive resort city, some two hundred pasangs north of Ar. It is noted for its baths and its tharlarion races." — Fighting Slave of Gor, page 172.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Victoria
Port city on the Vosk River, known for its slave trade; the seat of the Vosk League, which was formed after a bitter water against the Vosk Pirates. The League consists of 19 port towns and villages united against piracy on the Vosk.
“Avoid Victoria,” he said.
“Why?” I asked.
“Are you a slaver?” he asked.
“No,” I said.
“Then avoid Victoria,” he said.
“Why?” I asked.
“It is a den of thieves,” he said. “It is little more than a market and slave town."
“There is an important slave market there?” I asked.
“You can sometimes get cheap prices on luscious goods there,” he said.
“Why are the prices sometimes so cheap?” I asked.
“Girls who cost nothing can be sold cheaply,” he said.
“The marketed girls are then primarily captures?” I asked.
“Of course,” he said.
“I do not understand,” I said.
“It is well known on the river,” he said.
“What is well known?” I asked
“That Victoria is one of the major outlets for the merchandise of river pirates." — Rogue of Gor, pages 97-98.
I turned away from the block in the barnlike structure in Fina, one of the many towns on the Vosk. ...
The next towns west on the river were Victoria and Tafa. West of Tafa was Port Cos, which had been founded by settlers from Cos over a century ago. The major towns west of Port Cos, discounting minor towns, were Tetrapoli, Ven and Turmus, Ven at the junction of the Ta-Thassa Cartius and the Vosk, and Turmus, at the eastern end of the Vosk's great delta, the last town on the river itself. — Rogue of Gor, pages 90, 97
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
Vonda
A rather large port city on the Olni River, and a member of the Salerian Confederation, which was destroyed in a war against Ar, and rebuilt, it is known for its production and training of male fighting slaves. Free women own many of the famed training houses.
"These wholesalers usually distribute to retailers, in their individual cities, or, often, also, in well-known slaving centers, of which there are many, for example, Ar, Ko-ro-ba, Venna, Vonda, Victoria, on the Vosk, Market of Semris, Besnit, Esalinus, Harfax, Corcyus, Argentum, Torcadino, and others." — Dancer of Gor, page 102.
"Vonda was one of the four cities of the Salerian Confederation. The other cities of this confederation were Ti, Port Olni and Lara. All four of these cities lie on the Olni River, which is a tributary to the Vosk." — Fighting Slave of Gor, page 171.
White Water
One of many of the Vosk River townships. It is named as it is for the dangerous rapids in its vicinity.
"I had gone from Lara to White Water using the barge canal, to circumvent the rapids, and fron thence to Tancred's Landing." — Rogue of Gor page 62.
"White Water is called such because of rapids in its vicinity. It is a ton on the northern back of the Vosk. It is a member of the Vosk League. It is the first major town west of Lara, which is located at the confluence of the Vosk and Olni. Lara is the westernmost city in the Salerian Confederation. White Water is east of Ar's Station. There are three major towns between Ar's Station and White Water. They are Forest Port, Iskander and Tancred's Landing, which three towns, like White Water, are members of the Vosk League." — Renegades of Gor page 442.
City of Ar Districts
Following are specific city districts found in Ar, but also mentioned as being typical of other cities. Please refer also to the Typical City page for further information.
Anbar District
A dangerous district within the city of Ar; home of lewd women, loot pits and most likely, thieves and other brigands.
"Where did you walk?" I asked.
"In the Anbar district," he said.
"That is a dangerous district," I said, "even formerly." It and the district of Trevelyan were two of the most dangerous districts in Ar, even before the fall of the city. — Magicians of Gor, pages 163-164."You saw her mouth was uncovered," he said. "She belongs with other lewd women in the loot pits of the Anbar district, awaiting their brands and collars." — Magicians of Gor, page 190.
Metallan District
The district located south and east of the Central Cylinder in Ar, a downbeaten district, although not considered as dire and squalid as the Anbar and Trevelyan districts. Many of the insualae, or tenements, are found within this district.
"We were in a street of Ar, a narrow, crowded street, in which we were much jostled. It was in the Metellan district, south and east of the district of the Central Cylinder. It is a shabby, but not squalid district. There are various tenements, or insulae, there. It is the sort of place, far enough from broad avenues of central Ar, where assignations, or triflings, might take place." — Magicians of Gor, page 9.
"In Gorean cities it is often the case that many streets, particularly side streets, little more than alleys, are too narrow for wagons. Local deliveries in such areas are usually made by porters or carts. Similarly, because of considerations such as congestion and noise, and perhaps aesthetics, which Goreans take seriously, wagons are not permitted on certain streets, and on many streets only during certain hours, usually at night or in the early morning. Indeed, most deliveries, as of produce from the country, not borne on the backs of animals of peasants, are made at night or in the early morning. This is also often the case with goods leaving the city, such as shipments of pottery and linens. We were walking in the Metellan district, and then turned east toward the Avenue of Turia. Phoebe was heeling Marcus. This morning, some Ahn before dawn, a convoy of wagons had rattled past our lodgings in the Metallan district, in the insula of Torbon on Demetrios Street. Our room, like many in an insula, had no window there, overlooking the street. Below, guided here and there by lads, with lanterns, were the wagons. There had been a great many of them. Demetrios Street, like most Gorean streets, like no sidewalks or curbs but sloped gently from both sides to a central gutter. The lads with the lanterns, their light casting dim yellow pools here and there on the walls and paving stones, performed an important function. Without some such illumination it is only too easy to miss a turn or gouge a wall with an axle. Marcus had joined me after a time. The wagons were covered with canvas, roped down. It was not the first such convoy which we had seen in the past weeks." — Magicians of Gor, pages 101-102.
Plaza of Tarns
By its description, this is where the tarn cots are located.
"Claudia looked at me, puzzled. We were on the Street of Hermadius, off the Plaza of Tarns." — Kajira of Gor, page 312.
"I continued west on Clive, and turned left, south on Emerald. This street, like Hermadius, leads to the Plaza of Tarns. But I was not seeking the Plaza of Tarns and the agency. I turned right, off Emerald, when I came to Tarn-Gate Street. This is the street which leads directly between Ar's west gate, called the Tarn Gate, and the Plaza of Tarns." — Kajira of Gor, page 315.
Square of Perimines
Located on Philebus Street, home to the Inn of Lysias.
"I hurried behind the three-part screen in one corner of the large, well-lit room in the inn of Lysias, off the square of Perimines, on the street of Philebus. It is not far from the house of the slaver, Kliomenes, on Milo Street." — Kajira of Gor, page 127.
Street of Brands
The Street of Brands can be the name of the street, but generally, as in Ar, it is a district, so named for both slave trade and the goods needed in owning a slave, such as whips and chains, et al.
"The Street of Brands, incidentally, can be a particular street, but, generally, as in Ar, it is a district, one which has received its name from its dealings in slaves, and articles having to do with slaves. In it, commonly, are located the major slave houses of a city. To it, slavers may take their catches. In it, on a wholesale or retail basis, one may purchase slaves. Similarly one may bid upon them in a public auction. The major markets are there. For example, the Curulean is there. One may also rent and board slaves there. It is there, too, in the confines of the houses, that girls are often trained superbly and thoroughly in the intimate arts of giving exquisite pleasures to masters. Too, of course, in such a district, one may purchase such articles as appropriate cosmetics for slaves, suitable simple but attractive jewelry, fit for slaves, in particular, earrings which, in Gorean eyes, so fasten a woman's degradation helplessly upon her, appropriate perfumes, slave silk, and such. Too, it is in such a district that one will find a wide variety of other articles helpful in the identification, keeping, training and disciplining of females, such things as collars, of the fixed and lock variety, leashes, of metal and leather, neck, wrist and ankle, ranging from simple guide thongs to stern control devices, wrist belts and ankle belts, yokes and leg-stretchers, waist-and-wrist stocks, iron belts, to prevent her penetration without the master's permission, linked bracelets, with long chains and short chains, body chains, pleasure shackles, multicolored, silken binding cords, some cored with chain, and, of various types, for various purposes, whips." — Mercenaries of Gor, pages 267-268.
"We also saw a chain of female slaves, permitted tunics, but hooded, in neck coffle, and two slave wagons, with blue and yellow silk. This was the district of the Street of Brands." — Mercenaries of Gor, page 294.
"Presumably the harness makers on this street would not have dealt in slave harnesses. That product would have been more likely to have been, as it still was, available on the "Street of Brands," a district in which are found many of the houses of slavers, sales barns, sales arenas, holding areas, boarding accommodations, training facilities, and shops dealing with product lines pertinent to slaves, such as collars, cosmetics, jewelry, perfumes, slave garb, chains, binding fiber and disciplinary devices. In such a district one may have a girl's septum or ears pierced." — Magicians of Gor, pages 108-109.
Street of Coins
In Ar, the Street of Coins is a district of a set of streets in which the business of banking, money exchanging and lending is handled, although other types of establishments can be found within the district.
"There is no telling, what with interest rates on the Street of Coins, the maturation of notes, and such, to what heights my fortune, in these several years, may have soared." — Mercenaries of Gor, page 232.
"Many merchants have left the city," said Drusus Rencius, "taking their goods with them."
"Why?" I asked.
"They are afraid," he said. "The Street of Coins is almost closed." This was actually a set of streets, or district, where money changing and banking were done. There are other types of establishments in the area, too, of course. — Kajira of Gor, page 165.
Trevelyan District
A dangerous district within the city of Ar; home of, most likely, thieves and other brigands.
"Where did you walk?" I asked.
"In the Anbar district," he said.
"That is a dangerous district," I said, "even formerly." It and the district of Trevelyan were two of the most dangerous districts in Ar, even before the fall of the city. — Magicians of Gor, pages 163-164."It was the same five days ago," said one of the men, "with the five brigands found slain in the Trevelyan district, and the two mercenaries cut down on Wagon Street, at the second Ahn, only the bloody delka left behind, scrawled on the wall." — Magicians of Gor, page 177.
Island Territories
Although Gor is a single-continent planet, the Thassa, that great sea, harbors many islands, some large, some tiny. This list is a work in progress and will be updated as time allows.
Anango
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the Schendi region. The common language spoken is Gorean.
"… the island of Anango…" — Explorers of Gor, page 16.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"Shaba usually named his discoveries, incidentally, in one or another of the inland dialects. He speaks several fluently, though his native tongue is Gorean, which is spoken standardly in Anango, his island." — Explorers of Gor, pages 99-100.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Asperiche
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the northern portion of Gor.
"From Lydius goods may be embarked for the islands of Thassa, such as Teletus, Hulneth and Asperiche, even Cos and Tyros, and the coastal cities, such as Port Kar and Helmutsport, and, far to the south, Schendi and Bazi. And, from Lydius, of course, goods of many sorts, though primarily rough goods, such things as tools, crude metal and cloth, brought on barges, towed by tharlarion treading on log roads, following the river, are brought to Laura, for sale and distribution inland." — Captive of Gor, page 59.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"She would be sold in Port Kar, a great slave-clearing port. Perhaps she would be sold south to Schendi or Bazi, or north to a jarl of Torvaldsland, Scagnar or Hunjer, or across Thassa to Tabor or Asperiche, or taken up the Vosk in a cage to an island city, perhaps eventually to find herself in Ko-ro-ba, Thentis or Tharna, or even Ar itself." — Hunters of Gor, page 317.
Cos
One of the largest of the port islands and prominent maritime Ubarate of Gor; Ar's prominent enemy city. Trade is often made with smaller free ports and exchange islands on Gor, such as Bazi, Schendi, Hunjer and Asperiche. Cos is famed for its grape terraces where Ta grapes are cultivated, as well as known for the Cosian songfish (or wingfish). Her flag is purple.
"Only Cos and Tyros had fleets to match those of Port Kar. And they, almost of tradition, did not care to engage their fleets with hers. Doubtless all sides, including Port Kar, regarded the risks as too great; doubtless all sides, including Port Kar, were content with the stable, often profitable, situation of constant but small-scale warfare, interspersed with some trading and smuggling, which had for so long characterized their relations. Raids of one upon the other, involving a few dozen ships, were not infrequent, whether on the shipping of Port Kar, or beaching on Cos or Tyros, but major actions, those which might involve the hundreds of galleys possessed by these redoubtable maritime powers, the two island Ubarates and Port Kar, had taken place in the more than a century." — Raiders of Gor, page 106.
"It is perhaps worth remarking, briefly, on the power of Port Kar, with it being understood that the forces of both Cos and Tyros, the other two significant maritime Ubarates in know Thassa, are quite comparable." — Raiders of Gor, page 133.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"I had wanted to see both Tyros and Cos. Both lie some four hundred pasangs west of Port Kar, Tyros to the south of Cos, separated by some hundred pasangs from her… Cos had many terraces, on which the Ta grapes are grown. Near her, on night, lying off her shore, silently, I heard the mating whistles of the tiny, lovely Cosian wingfish." — Raiders of Gor, page 139.
"Penned in among the twenty-three round ships was a long galley, a purple ship, flying the purple flag of Cos. It was a beautiful ship. And the flag she flew was bordered with gold, the admiral's flag, marking that vessel as the flagship of the treasure fleet." — Raiders of Gor, page 206.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Farnacium
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the northern portion of Gor.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
Hulneth
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the northern portion of Gor.
"From Lydius goods may be embarked for the islands of Thassa, such as Teletus, Hulneth and Asperiche, even Cos and Tyros, and the coastal cities, such as Port Kar and Helmutsport, and, far to the south, Schendi and Bazi. And, from Lydius, of course, goods of many sorts, though primarily rough goods, such things as tools, crude metal and cloth, brought on barges, towed by tharlarion treading on log roads, following the river, are brought to Laura, for sale and distribution inland." — Captive of Gor, page 59.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
Hunjer
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the far northern portion of Gor west of Torvaldsland.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"She would be sold in Port Kar, a great slave-clearing port. Perhaps she would be sold south to Schendi or Bazi, or north to a jarl of Torvaldsland, Scagnar or Hunjer, or across Thassa to Tabor or Asperiche, or taken up the Vosk in a cage to an island city, perhaps eventually to find herself in Ko-ro-ba, Thentis or Tharna, or even Ar itself." — Hunters of Gor, page 317.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Ianda
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the southern portion of Gor.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Scagnar
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate. Scagnar is located in the northern part of the planet.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"She would be sold in Port Kar, a great slave-clearing port. Perhaps she would be sold south to Schendi or Bazi, or north to a jarl of Torvaldsland, Scagnar or Hunjer, or across Thassa to Tabor or Asperiche, or taken up the Vosk in a cage to an island city, perhaps eventually to find herself in Ko-ro-ba, Thentis or Tharna, or even Ar itself." — Hunters of Gor, page 317.
Skjern
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the far northern portion of Gor, west of Torvaldsland.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Tabor
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the more southern portion of Gor.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"She would be sold in Port Kar, a great slave-clearing port. Perhaps she would be sold south to Schendi or Bazi, or north to a jarl of Torvaldsland, Scagnar or Hunjer, or across Thassa to Tabor or Asperiche, or taken up the Vosk in a cage to an island city, perhaps eventually to find herself in Ko-ro-ba, Thentis or Tharna, or even Ar itself." — Hunters of Gor, page 317.
Teletus
One of the "exchange islands" which are governed under merchant law; free ports, allied to no ubarate; located in the more southern portion of Gor.
"From Lydius goods may be embarked for the islands of Thassa, such as Teletus, Hulneth and Asperiche, even Cos and Tyros, and the coastal cities, such as Port Kar and Helmutsport, and, far to the south, Schendi and Bazi. And, from Lydius, of course, goods of many sorts, though primarily rough goods, such things as tools, crude metal and cloth, brought on barges, towed by tharlarion treading on log roads, following the river, are brought to Laura, for sale and distribution inland." — Captive of Gor, page 59.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
Tyros
One of the largest of the port islands and prominent maritime Ubarate of Gor; Ar's prominent enemy city. Trade is often made amongst smaller free ports and exchange islands, such as Bazi, Schendi, Asperiche and Hunjer. Tyros is famed for its trained varts and massive vart caves.
"Only Cos and Tyros had fleets to match those of Port Kar. And they, almost of tradition, did not care to engage their fleets with hers. Doubtless all sides, including Port Kar, regarded the risks as too great; doubtless all sides, including Port Kar, were content with the stable, often profitable, situation of constant but small-scale warfare, interspersed with some trading and smuggling, which had for so long characterized their relations. Raids of one upon the other, involving a few dozen ships, were not infrequent, whether on the shipping of Port Kar, or beaching on Cos or Tyros, but major actions, those which might involve the hundreds of galleys possessed by these redoubtable maritime powers, the two island Ubarates and Port Kar, had taken place in the more than a century." — Raiders of Gor, page 106.
"It is perhaps worth remarking, briefly, on the power of Port Kar, with it being understood that the forces of both Cos and Tyros, the other two significant maritime Ubarates in know Thassa, are quite comparable." — Raiders of Gor, pages 133-134.
"My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others." — Raiders of Gor, pages 137-138.
"I had wanted to see both Tyros and Cos. Both lie some four hundred pasangs west of Port Kar, Tyros to the south of Cos, separated by some hundred pasangs from her. Tyros is a rugged island, with mountains. She is famed for her vart caves, and indeed, on the island, trained varts, batlike creatures, some the size of small dogs, are used as weapons.." — Raiders of Gor, page 139.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Ua Islands
It is not mentioned if these islands were inhabited, or how large the islands were.
"It is difficult to convey the splendor of the Ua's scenery to those who have not seen it. There is the mightiness of the river, like a great road, twisting and turning, occasionally broken with green islands, sometimes sluggish, sometimes shattered by rapids and cataracts, sometimes interrupted by flooding cascades of water, sometimes a few feet in height and sometimes towering upwards hundreds of feet, and then there is the jungle, its immensity and wildlife, and the vast sky above it." — Explorers of Gor, page 398.
Unnamed Islands
Several, small port islands located northeasterly from Cos and west of Port Kar.
"There were the northern islands, of course, and they were numerous, but small, extending in an archipelago like a scimitar northeastward from Cos, which lay some four hundred pasangs west of Port Kar." — Raiders of Gor, page 106.
Other Territories
On the singular-continent of Gor, there are those territories that are not classified as particularly villages, but are often simply areas of land where peoples gather to meet, or large areas of land inhabited by peoples, not as a city but more akin to a small country.
Council Rock
Located in the Barrens north of the northern fork of the Kaiila River and west of the Snake River, this area serves as a meeting place amongst the tribes of the red savages.
"The Isanna was the Little-Knife Band of the Kaiila. They came from the countries around Council Rock, north of the northern fork of the Kaiila River and west of the Snake, a tributary to the Northern Kaiila." — Blood Brothers of Gor, page 24.
Torvaldsland
Area of land which is comprised of several settlements; located in the far north, its inhabitants much like the Vikings of Earth. The land is said to be founded by a great warrior named Torvald. Torvaldslanders worship Odin, and regard many other of the Viking gods, such as Thor. The land is harsh, filled with cliffs, inlets and mountains, the soil thin, farms being rather small. The stream of Torvald is a current, as broad as a river in the sea, regarded by the men of Torvaldsland as a gift of Thor, bestowed upon Torvald. This harsh land lines the frigid shores of Thassa and pushes its belt of cliffs and rocks eastward between Kassau and the polar region, home of the Innuit.
"The stream of Torvald is a current, as a broad river in the sea, pasangs wide, whose temperature is greater than that of the surrounding water. Without it, much of Torvaldsland, bleak as it is, would be only a frozen waste. Torvaldsland is a cruel, harsh, rocky land. It contains many cliffs, inlets and mountains. Its arable soil is thin and found in patches. The size of the average farm is very small. Good soil is rare and highly prized. Communication between farms is often by sea, in small boats. Without the stream of Torvald it would probably be I possible to raise cereal crops in sufficient quantity to fee even its relatively sparse population. There is often not enough food under any conditions, particularly I n northern Torvaldsland, and famine is not known. In such cases men feed on bark, and lichens and seaweed. It is not strange that the young men of Torvaldsland often look to the sea, and beyond it, for their fortunes. The stream of Torvald is regarded by the men of Torvaldsland as a gift of Thor, bestowed upon Torvald, legendary founder and hero of the land, in exchange of a ring of gold." — Mauraders of Gor, pages 55-56.
"She would be sold in Port Kar, a great slave-clearing port. Perhaps she would be sold south to Schendi or Bazi, or north to a jarl of Torvaldsland, Scagnar or Hunjer, or across Thassa to Tabor or Asperiche, or taken up the Vosk in a cage to an island city, perhaps eventually to find herself in Ko-ro-ba, Thentis or Tharna, or even Ar itself." — Hunters of Gor, page 317.
"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas." — Tribesmen of Gor, page 7.
Ukungu
A country made up of several coastal villages with the same or similar dialects.
"Ukungu," said Kisu, "lies to the northeast, on the coast." Ukungu was a country of coast villages, speaking the same or similar dialects. It was now claimed as a part of the expanding empire of Bila Huruma. — Explorers of Gor, pages 277-278.
City or Territory?
Throughout the books, especially towards the end of the series in which Tarl Cabot regains his warrior spirit and thrives as a mercenary on a mission of his own self-vengeance, various points of geographical notation are mentioned in brief, with no real clear-cut identification as to whether these points of interest were a city or a territory of some sort. These places are listed here.
Cardonicus
Mentioned are the "fields of Cardonicus" although the geographic location is not mentioned; it's likely that Cardonicus is a city.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend. It was he who had won the day on the fields of both Piedmont and Cardonicus, who had led the Forty Days' March, relieving the siege of Talmont, who had effected the crossing of the Issus in 10,122 C.A., in the night evacuation of Keibel Hill, when I had been in Torvaldsland, and who had been the victor in the battles of Rovere, Kargash, Edgington, Teveh Pass, Gordon Heights, and the Plains of Sanchez. His campaigns were studied in all the war schools of the high cities. I knew him from scrolls I had studied years ago in Ko-ro-ba, and from volumes in my library in Port Kar, such as the commentaries of Minicius and the anonymous analyses of 'The Diaries,' sometimes attributed to the military historian, Carl Commenius, of Argentum, rumored to have once been a mercenary himself." — Mercenaries of Gor, pages 31-32.
Edgington
There is no mention of where Edgington is located; it's likely that Edgington is a city.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend. It was he who had won the day on the fields of both Piedmont and Cardonicus, who had led the Forty Days' March, relieving the siege of Talmont, who had effected the crossing of the Issus in 10,122 C.A., in the night evacuation of Keibel Hill, when I had been in Torvaldsland, and who had been the victor in the battles of Rovere, Kargash, Edgington, Teveh Pass, Gordon Heights, and the Plains of Sanchez. His campaigns were studied in all the war schools of the high cities. I knew him from scrolls I had studied years ago in Ko-ro-ba, and from volumes in my library in Port Kar, such as the commentaries of Minicius and the anonymous analyses of 'The Diaries,' sometimes attributed to the military historian, Carl Commenius, of Argentum, rumored to have once been a mercenary himself." — Mercenaries of Gor, pages 31-32.
Gordon Heights
Mentioned briefly, the nature of this geographic point, as well as, the geographic location are not mentioned; it's likely that Gordon Heights is perhaps a hilly location and possibly near a city by the name of Gordon, or perhaps named after some military leader during the battle.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend. It was he who had won the day on the fields of both Piedmont and Cardonicus, who had led the Forty Days' March, relieving the siege of Talmont, who had effected the crossing of the Issus in 10,122 C.A., in the night evacuation of Keibel Hill, when I had been in Torvaldsland, and who had been the victor in the battles of Rovere, Kargash, Edgington, Teveh Pass, Gordon Heights, and the Plains of Sanchez. His campaigns were studied in all the war schools of the high cities. I knew him from scrolls I had studied years ago in Ko-ro-ba, and from volumes in my library in Port Kar, such as the commentaries of Minicius and the anonymous analyses of 'The Diaries,' sometimes attributed to the military historian, Carl Commenius, of Argentum, rumored to have once been a mercenary himself." — Mercenaries of Gor, pages 31-32.
Kargash
There is no mention of where Kargash is located; it's likely that Kargash is a city.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend. It was he who had won the day on the fields of both Piedmont and Cardonicus, who had led the Forty Days' March, relieving the siege of Talmont, who had effected the crossing of the Issus in 10,122 C.A., in the night evacuation of Keibel Hill, when I had been in Torvaldsland, and who had been the victor in the battles of Rovere, Kargash, Edgington, Teveh Pass, Gordon Heights, and the Plains of Sanchez. His campaigns were studied in all the war schools of the high cities. I knew him from scrolls I had studied years ago in Ko-ro-ba, and from volumes in my library in Port Kar, such as the commentaries of Minicius and the anonymous analyses of 'The Diaries,' sometimes attributed to the military historian, Carl Commenius, of Argentum, rumored to have once been a mercenary himself." — Mercenaries of Gor, pages 31-32.
"Deitrich of Tarnburg, for example, though one often thinks of him in terms of innovations such as the oblique advance and the use of siege equipment in the field, is also, in my opinion, based on my studies of his campaigns, for example, in the commentaries of Minicius and the 'Diaries,' which some ascribe to Carl Commenius, of Argentum, a military historian, a master of the use of reserves. Some claim, incidentally, the Commenius was himself once a mercenary. I do not know if this is true or not, but his diaries, if, indeed, they are his, suggest that he was not a stranger to the field. I do not think it likely that all the incidents in them, in their detail, are merely based on the reports of others. His accounts of Rovere and Kargash, for example, suggest to me the fidelity, the authenticity, of a perceptive eyewitness." — Renegades of Gor, page 332.
Keibel Hill
Mentioned briefly, the nature of this geographic point, as well as, the geographic location are not mentioned; it could be a small town or city, however more likely, Keibel Hill is a hill located perhaps near a city by the name of Keibel, taken in a military siege, or perhaps named after some military leader during the battle. Inhabitants were evacuated, however said inhabitants were not described as neither townsfolk nor military personnel.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend. It was he who had won the day on the fields of both Piedmont and Cardonicus, who had led the Forty Days' March, relieving the siege of Talmont, who had effected the crossing of the Issus in 10,122 C.A., in the night evacuation of Keibel Hill, when I had been in Torvaldsland, and who had been the victor in the battles of Rovere, Kargash, Edgington, Teveh Pass, Gordon Heights, and the Plains of Sanchez. His campaigns were studied in all the war schools of the high cities. I knew him from scrolls I had studied years ago in Ko-ro-ba, and from volumes in my library in Port Kar, such as the commentaries of Minicius and the anonymous analyses of 'The Diaries,' sometimes attributed to the military historian, Carl Commenius, of Argentum, rumored to have once been a mercenary himself." — Mercenaries of Gor, pages 31-32.
Piedmont
Mentioned are the "fields of Piedmont" although the geographic location is not mentioned; it's likely that Piedmont is a city.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend. It was he who had won the day on the fields of both Piedmont and Cardonicus, who had led the Forty Days' March, relieving the siege of Talmont, who had effected the crossing of the Issus in 10,122 C.A., in the night evacuation of Keibel Hill, when I had been in Torvaldsland, and who had been the victor in the battles of Rovere, Kargash, Edgington, Teveh Pass, Gordon Heights, and the Plains of Sanchez. His campaigns were studied in all the war schools of the high cities" — Mercenaries of Gor, pages 31-32.
Rovere
There is no mention of where Rovere is located; it's likely that Rovere is a city.
"Dietrich of Tarnburg, of the high city of Tarnburg, some two hundred pasangs to the north and west of Hochburg, both substantially mountain fortresses, both in the more southern and civilized ranges of the Voltai, was well-known to the warriors of Gor. His name was almost a legend. It was he who had won the day on the fields of both Piedmont and Cardonicus, who had led the Forty Days' March, relieving the siege of Talmont, who had effected the crossing of the Issus in 10,122 C.A., in the night evacuation of Keibel Hill, when I had been in Torvaldsland, and who had been the victor in the battles of Rovere, Kargash, Edgington, Teveh Pass, Gordon Heights, and the Plains of Sanchez. His campaigns were studied in all the war schools of the high cities. I knew him from scrolls I had studied years ago in Ko-ro-ba, and from volumes in my library in Port Kar, such as the commentaries of Minicius and the anonymous analyses of 'The Diaries,' sometimes attributed to the military historian, Carl Commenius, of Argentum, rumored to have once been a mercenary himself." — Mercenaries of Gor, pages 31-32.
"Deitrich of Tarnburg, for example, though one often thinks of him in terms of innovations such as the oblique advance and the use of siege equipment in the field, is also, in my opinion, based on my studies of his campaigns, for example, in the commentaries of Minicius and the 'Diaries,' which some ascribe to Carl Commenius, of Argentum, a military historian, a master of the use of reserves. Some claim, incidentally, the Commenius was himself once a mercenary. I do not know if this is true or not, but his diaries, if, indeed, they are his, suggest that he was not a stranger to the field. I do not think it likely that all the incidents in them, in their detail, are merely based on the reports of others. His accounts of Rovere and Kargash, for example, suggest to me the fidelity, the authenticity, of a perceptive eyewitness." — Renegades of Gor, page 332.
Kasbahs
Casbah; Also Kasbah, Kasba
Etymology: French, from Arabic dialect (North Africa) qavbah, qavabah
1: A North African castle or fortress;
2: the native section of a North African city surrounding the castle or fortress; specifically: a section containing nightclubs and houses of prostitution. — Merriam-Webster Dictionary ©2006.
Kasbah of the Guard Of Dunes
The kasbah of the Guard of the Dunes is the secret kasbah of the Salt Ubar, said to be located somewhere east of the Oasis of the Battle of Red Rock and northwest of Klima.
"It can be only," said Hassan, "the kasbah of the Guard of the Dunes."
"That of the Salt Ubar?" I asked.
"That," agreed Hassan. I had heard of the Salt Ubar, or the Guard of the Dunes. The location of his kasbah is secret. Probably, other than his own men, only some few hundred know of it, primarily merchants high in the salt trade, and few of them would know its exact location. — Tribesmen of Gor, pages 207-208.
Special Note
Because of the differences in publishing the books, depending upon whether published in the U.S. or Europe, depending upon whether a first publishing or a Masquerade Books release, page numbers will often vary. All of my quotes are from original, first-printing U.S. publications (see The Books page for a listing of publishers and dates) with the exception of the following books:
- Tarnsman of Gor (2nd Printing, Balantine)
- Outlaw of Gor (11th Printing, Balantine)
- Priest-Kings of Gor (2nd Printing, Balantine)
- Assassin of Gor (10th Printing, Balantine)
- Raiders of Gor (15th Printing, Balantine)
- Captive of Gor (3rd Printing, Balantine)
Disclaimer
These pages are not written for any specific home, but rather as informational pages for those not able to get ahold of the books and read them yourself. Opinions and commentaries are strictly my own personal views, therefore, if you don't like what you are reading — then don't. The information in these pages is realistic to what is found within the books. Many sites have added information, assuming the existences of certain products and practices, such as willowbark and agrimony for healing, and travel to earth and back for the collection of goods. I've explored the books, the flora, the fauna, and the beasts, and have compiled from those mentioned, the probabilities of certain practices, and what vegetation mentioned in the books is suitable for healing purposes, as well as given practicalities to other sorts of roleplaying assumptions.